(Redirected from Workarounds)
This article is a list of block workarounds, which are scripts that recreate the effect of a block without using the block. They can be used to better understand how blocks work or to recreate a block in another programming language or framework which may only have simpler functions. (shift+scroll to show hidden parts of code)
Motion Blocks
Block | Workaround |
---|---|
move (steps) steps
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go to x: ((x position) + (([sin v] of (direction)) * (steps))) y: ((y position) + (([cos v] of (direction)) * (steps))) or change x by (([sin v] of (direction)) * (steps)) change y by (([cos v] of (direction)) * (steps)) |
turn right (angle) degrees
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point in direction ((direction) + (angle)) |
turn left (angle) degrees
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point in direction ((direction) - (angle)) |
go to (random position v)
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go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)) or glide (0) secs to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)) |
go to (mouse-pointer v)
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go to x: (mouse x) y: (mouse y) |
go to (wanted sprite v)
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go to x: ([x position v] of (wanted sprite v)) y: ([y position v] of (wanted sprite v)) or set x to: ([x position v] of (wanted sprite v)) set y to: ([y position v] of (wanted sprite v)) |
go to x: (x) y: (y)
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set x to (x) set y to (y) or glide (0) secs to x: (x) y: (y) or repeat until <<(x position) = (x)> and <(y position)=(y)>> // x and y must be integers go to (random position v) // This script may be laggy end |
glide (secs) secs to (random position v)
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glide (secs) secs to x: (pick random (-240) to (240)) y: (pick random (-180) to (180)) |
glide (secs) secs to (mouse-pointer v)
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glide (secs) secs to x: (mouse x) y: (mouse y) |
glide (secs) secs to (wanted sprite v)
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glide (secs) secs to x: ([x position v] of (wanted sprite v)) y: ([y position v] of (wanted sprite v)) |
glide (secs) secs to x: (x) y: (y)
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set [speedx v] to (((x) - (x position)) / ((secs) * (30)) set [speedy v] to (((y) - (y position)) / ((secs) * (30)) repeat ((secs) * (30)) change x by (speedx) change y by (speedy) |
point in direction (direction:: variables)
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turn cw ((direction:: variables) - (direction)) degrees or turn ccw ((-1) * ((direction:: variables) - (direction))) degrees |
point towards (mouse-pointer v)
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point in direction (([atan v] of (((mouse x) - (x position)) / ((mouse y) - (y position)))) + ((180) * <not <(mouse y) > (y position)>>)) |
point towards (wanted sprite v)
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point in direction (([atan v] of ((([x position v] of (wanted sprite v)) - (x position)) / (([y position v] of (wanted sprite v)) - (y position)))) + ((180) * <not <([y position v] of (wanted sprite v)) > (y position)>>)) |
point towards (random direction v)
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point in direction (pick random (-180) to (179)) |
change x by (x position change)
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set x to ((x position) + (x position change)) |
set x to (x)
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change x by ((x) - (x position)) change x by (((x position) * (-1)) + (x)) go to x: (x) y: (y position) |
change y by (y position change)
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set y to ((y position) + (y position change)) |
set y to (y)
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change y by ((y) - (y position)) change y by (((y position) * (-1)) + (y)) go to x: (x position) y: (y) |
(x position)
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([x position v] of (wanted sprite v)) |
(y position)
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([y position v] of (wanted sprite v)) |
(direction)
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([direction v] of (wanted sprite v)) |
Looks Blocks
Block | Workaround | ||
---|---|---|---|
say (text) for (secs) seconds
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say (text) wait (secs) seconds say [] | ||
think (text) for (secs) seconds
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think (text) wait (secs) seconds think [] | ||
switch costume to (wanted costume)
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define switch to costume // run without screen refresh repeat until <<(wanted costume) = (costume [number v])> or <(wanted costume) = (costume [name v])>> next costume end | ||
next costume
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switch costume to ((costume [number v]) + (1)) or switch costume to (join [next costume] []) | ||
switch backdrop to (wanted backdrop)
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define switch to backdrop // run without screen refresh repeat until <<(wanted backdrop) = (backdrop [number v])> or <(wanted backdrop) = (backdrop [name v])>> next backdrop end | ||
next backdrop
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switch backdrop to ((backdrop [number v]) + (1)) or switch backdrop to (next backdrop v) | ||
change size by (amount)
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set size to ((size) + (amount))% | ||
set size to (wanted size)%
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change size by ((wanted size) - (size)) | ||
clear graphic effects
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set [color v] effect to (0) set [fisheye v] effect to (0) set [whirl v] effect to (0) set [pixelate v] effect to (0) set [mosaic v] effect to (0) set [brightness v] effect to (0) set [ghost v] effect to (0) | ||
hide
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switch costume to (blank costume v) // Doesn't actually hide the sprite, just changes to a costume that is blank | ||
go to [front v] layer
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go [forward v] ((1)/(0)) layers // 1/0 = Infinity or: go [backward v] ((-1)/(0)) layers // -1/0 = -Infinity | ||
go to [back v] layer
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go [forward v] ((-1)/(0)) layers // -1/0 = -Infinity or: go [backward v] ((1)/(0)) layers // 1/0 = Infinity or when green flag clicked change [sprites v] by (1) // In every sprite go [backward v] ((sprites)- (1)) layers | ||
(costume [number v])
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([costume # v] of (wanted sprite v))
| ||
(costume [name v])
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([costume name v] of (wanted sprite v))
| ||
(backdrop [number v])
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([backdrop # v] of (Stage v)) | ||
(backdrop [name v])
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([backdrop name v] of (Stage v)) | ||
(size)
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([size v] of (wanted sprite v))
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Sound Blocks
Block | Workaround |
---|---|
play sound (wanted sound v) until done
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start sound (wanted sound v) wait (length of sound) seconds // has to be measured |
start sound (wanted sound v)
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. . . broadcast (continue script v) play sound (wanted sound v) until done when I receive [continue script v] . . . |
change volume by (amount)
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set volume to ((volume) + (amount))% |
set volume to (amount) %
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change volume by ((amount) - (volume)) |
(volume)
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([volume v] of (wanted sprite v)) |
Event Blocks
Block | Workaround | ||
---|---|---|---|
when green flag clicked
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when I receive [Scratch-StartClicked v] . . .
when [timer v] > (-1) // This is a block that can not be stopped if <<<(mouse y) = [180]> and <mouse down?>> or <(clicked?) = [0]>> then set [clicked? v] to [1] . . . or when [timer v] > (-1) broadcast (start v) when I receive [start v]//Put this in every sprite. | ||
when [space v] key pressed
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when [timer v] > (-1) forever wait until <key (space v) pressed?> . . . or when [timer v] > (-1) // This is a block that can not be stopped, therefore you can make a workaround that does not require the green flag to be clicked forever wait until <key (space v) pressed?> . . . wait until <not <key (space v) pressed?>> | ||
when this sprite clicked
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when [timer v] > (-1) // This is a block that can not be stopped, therefore you can make a workaround that does not require the green flag to be clicked forever wait until <<touching (mouse-pointer v) ?> and <mouse down?>> //This is not an exact workaround because you could, first, while not touching the sprite, hold down your mouse, then, still holding down your mouse, move it over to the sprite. This will not activate the true block but will activate this. . . . or when [timer v] > (-1) // This is a block that can not be stopped, therefore you can make a workaround that does not require the green flag to be clicked forever if <<mouse down?> and <touching (mouse-pointer v) ?>> then set [down? v] to [1] wait until <not <mouse down?>> set [down? v] to [0] end end // This makes sure the script will not activate if you are holding down the mouse and then move it onto the sprite. when [timer v] > (-1) // This is a block that can not be stopped, therefore you can make a workaround that does not require the green flag to be clicked forever if <<touching (mouse-pointer v) ?> and <<mouse down?> and <(down?) = [0]>>> then . . . end | ||
when stage clicked
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when [timer v] > (-1) // This is a block that can not be stopped, therefore you can make a workaround that does not require the green flag to be clicked forever if <mouse down?> then set [down? v] to [1] wait until <not <mouse down?>> set [down? v] to [0] end end // This makes sure the script will not activate if you are holding down the mouse and then move it onto the sprite. when [timer v] > (-1) // This is a block that can not be stopped, therefore you can make a workaround that does not require the green flag to be clicked forever if <<mouse down?> and <(down?) = [0]>> then . . . end | ||
when backdrop switches to [background v]
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when [timer v] > (-1) // This is a block that can not be stopped, therefore you can make a workaround that does not require the green flag to be clicked if <([backdrop name v] of (Stage v)) = []> then // There goes the backdrop name . . . end or when [timer v] > (-1) // This is a block that can not be stopped, therefore you can make a workaround that does not require the green flag to be clicked forever wait until <([backdrop name v] of (stage v)) = []> // There goes the backdrop name ... end | ||
when [loudness v] > (wanted loudness)
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when gf clicked // You can not use the greater than block to work around the green flag, because the greater than block is the block you want to work around forever wait until <(loudness) > (wanted loudness)> . . . or when [timer v] > ((timer) - <(loudness) > (wanted loudness)> | ||
broadcast (message v)
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when gf clicked set [broadcasted? v] to [0] . . . set [broadcasted? v] to [1] when gf clicked forever wait until <(broadcasted?) = [1]> . . . set [broadcasted? v] to [0] end or broadcast (broadcast v) and wait when I receive [broadcast v] . . . // Whatever comes after the broadcast, in addition to the receive block you would have | ||
broadcast (message v) and wait
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when gf clicked set [broadcasted? v] to [0] set [wait v] to [0] . . . set [broadcasted? v] to [1] set [wait v] to [1] wait until <(wait) = [0]> . . . when gf clicked forever wait until <(broadcasted?) = [1]> . . . set [broadcasted? v] to [0] set [wait v] to [0] end or set [wait v] to [3] // However many receive blocks you have for that particular broadcast broadcast (broadcast v) wait until <(wait) = [0]> when I receive [broadcast v] . . . change [wait v] by (-1) // Be sure to put this right before any "stop script" blocks, too! |
Control Blocks
Block | Workaround |
---|---|
wait (number) seconds
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rest for (((tempo) / (60)) * (number)) beats or reset timer wait until <not <(timer) < (number)>> // If one is using other scripts that involve the timer, this might mess them up or say [] for (number) seconds // This will mess up anything the sprite is already saying or glide (number) secs to x:(x position) y:(y position) or set [time v] to ((days since 2000) * (86400)) wait until <(((days since 2000) * (86400)) - (time)) > (number)> |
repeat (# of Times) ... end |
set [counter v] to [0] repeat until <(counter) = (# of Times)> change [counter v] by (1) . . . end or repeat (# of times) of times define repeat (number) of times ... if <not<(number:: custom) = [1]>> then repeat ((number:: custom) - (1)) of times |
forever ... end |
repeat until <> // Put no boolean in the block or put a boolean that will always equals false (1=2). . . . end or repeat ([10 ^ v] of (309)) // The reason this works is because Scratch will compute 10 ^ 309 as Infinity, because it is a very large number. . . . end or repeat (join [Infinity] []) ... end or repeat ((1)/(0)) ... or when gf clicked Forever Loop:: custom define Forever Loop // Do not run without screen refresh ... Forever Loop:: custom or when gf clicked broadcast (loop v) when I receive [loop v] ... broadcast (loop v) or when gf clicked switch backdrop to (backdrop1 v) when backdrop switches to [backdrop1 v] ... switch backdrop to (backdrop1 v) or when gf clicked hide create clone of (myself v) when I start as a clone ... wait [0] seconds // To avoid crashing Scratch create clone of (myself v) delete this clone |
if <. . .::grey> then . . . end |
if <. . .:: grey> then . . . else // Put no blocks here. end or broadcast <. . .:: grey> and wait when I receive [true v] . . . or repeat until <not <. . . :: grey>> broadcast (true v) stop [this script v] end broadcast (continue v) when I receive [true v] . . . // Whatever would be in if broadcast (continue v) when I receive [continue v] . . . or repeat <. . . :: grey> . . . :: gray end |
if <. . .::grey> then . . . else . . . end |
if <. . .::grey> then . . . end if <not <. . .::grey>> then . . . end or repeat <. . . :: grey> . . . :: gray end repeat <not <. . . :: grey>> . . . :: gray end or if <. . .::grey>::custom stack define if <boolean> if <boolean> then . . . // Whatever would be in if stop [this script v] end . . . // Whatever would be in else |
wait until <. . .::grey>
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repeat until <. . .::grey> // Put no blocks in the loop. end |
repeat until <. . .::grey> . . . |
define loop // do not run without screen refresh if <not <. . .:: grey>> then . . . loop end or broadcast (loop v) when I receive [loop v] if <not <. . . :: grey>> then . . . broadcast (loop v) end or forever ... if <. . . :: grey> then broadcast (Continue v) stop [this script v] end end when I receive [Continue v] ... |
stop [all v]
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broadcast (stop all v) when I receive [stop all v] // It must be put in every Sprite and the Stage. stop [other scripts in sprite v] clear graphic effects clear sound effects |
stop [this script v]
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wait until <> // Put no boolean in the block. or wait ([10 ^ v] of (309)) seconds // These do not actually *stop* the script, the block starts and ends after 10^1024 milliseconds due to Unix time overflow or wait ((1)/(0)) seconds // Same applies to the above comment, but it also returns an error in the offline editor.or rest for ([10^ v] of (309)::operators) beats::musicor rest for ((1)/(0)) beats::music or forever // Put no blocks here. or repeat until <>//Put no booleans here // The above workarounds for this block don't work in custom blocks since they don't really stop the script. or define Example . . . broadcast (Stop this script v) when I receive [Stop this script v] . . .//Continue what was before the custom block |
when i start as a clone
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set [clone v] to [1] create clone of (myself v) broadcast (clone startup v) set [clone v] to [0] when i receive [clone startup v] if <(clone) = [1]> then . . . end |
Sensing Blocks
Block | Workaround |
---|---|
ask [] and wait
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say (question) delete all of [answer v] set [count v] to [0] repeat until <<touching (mouse-pointer v)?> and <mouse down?>> if <key (a v) pressed?> then change [count v] by (1) insert [A] at (count) of [answer v] end if <key (b v) pressed?> then change [count v] by (1) insert [B] at (count) of [answer v] end if <key (c v) pressed?> then change [count v] by (1) insert [C] at (count) of [answer v] end if <key (d v) pressed?> then change [count v] by (1) insert [D] at (count) of [answer v] end if <key (e v) pressed?> then change [count v] by (1) insert [E] at (count) of [answer v] end if <key (f v) pressed?> then change [count v] by (1) insert [F] at (count) of [answer v] end if <key (g v) pressed?> then change [count v] by (1) insert [G] at (count) of [answer v] end if <key (h v) pressed?> then change [count v] by (1) insert [H] at (count) of [answer v] end if <key (i v) pressed?> then change [count v] by (1) insert [I] at (count) of [answer v] end if <key (j v) pressed?> then change [count v] by (1) insert [J] at (count) of [answer v] end if <key (k v) pressed?> then change [count v] by (1) insert [K] at (count) of [answer v] end if <key (l v) pressed?> then change [count v] by (1) insert [L] at (count) of [answer v] end if <key (m v) pressed?> then change [count v] by (1) insert [M] at (count) of [answer v] end if <key (n v) pressed?> then change [count v] by (1) insert [N] at (count) of [answer v] end if <key (o v) pressed?> then change [count v] by (1) insert [O] at (count) of [answer v] end if <key (p v) pressed?> then change [count v] by (1) insert [P] at (count) of [answer v] end if <key (q v) pressed?> then change [count v] by (1) insert [Q] at (count) of [answer v] end if <key (r v) pressed?> then change [count v] by (1) insert [R] at (count) of [answer v] end if <key (s v) pressed?> then change [count v] by (1) insert [S] at (count) of [answer v] end if <key (t v) pressed?> then change [count v] by (1) insert [T] at (count) of [answer v] end if <key (u v) pressed?> then change [count v] by (1) insert [U] at (count) of [answer v] end if <key (v v) pressed?> then change [count v] by (1) insert [V] at (count) of [answer v] end if <key (w v) pressed?> then change [count v] by (1) insert [W] at (count) of [answer v] end if <key (x v) pressed?> then change [count v] by (1) insert [X] at (count) of [answer v] end if <key (y v) pressed?> then change [count v] by (1) insert [Y] at (count) of [answer v] end if <key (z v) pressed?> then change [count v] by (1) insert [Z] at (count) of [answer v] end if <key (0 v) pressed?> then change [count v] by (1) insert [0] at (count) of [answer v] end if <key (1 v) pressed?> then change [count v] by (1) insert [1] at (count) of [answer v] end if <key (2 v) pressed?> then change [count v] by (1) insert [2] at (count) of [answer v] end if <key (3 v) pressed?> then change [count v] by (1) insert [3] at (count) of [answer v] end if <key (4 v) pressed?> then change [count v] by (1) insert [4] at (count) of [answer v] end if <key (5 v) pressed?> then change [count v] by (1) insert [5] at (count) of [answer v] end if <key (6 v) pressed?> then change [count v] by (1) insert [6] at (count) of [answer v] end if <key (7 v) pressed?> then change [count v] by (1) insert [7] at (count) of [answer v] end if <key (8 v) pressed?> then change [count v] by (1) insert [8] at (count) of [answer v] end if <key (9 v) pressed?> then change [count v] by (1) insert [9] at (count) of [answer v] end if <key (right arrow v) pressed?> then change [count v] by (1) end if <key (left arrow v) pressed?> then change [count v] by (-1) end if <key (space v) pressed?> then change [count v] by (1) insert [] at (count) of [answer v] end wait (0.001) seconds end |
(distance to (sprite v))
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([sqrt v] of (((([x position v] of (wanted sprite v)) - (x position)) * (([x position v] of (wanted sprite v)) - (x position))) + ((([y position v] of (wanted sprite v)) - (y position)) * (([y position v] of (wanted sprite v)) - (y position))))) |
(mouse x)
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go to (mouse-pointer v) set [Mouse Position v] to (x position) |
(mouse y)
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go to (mouse-pointer v) set [Mouse Position v] to (y position) |
(days since 2000)
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set [d v] to ((((367) * (current [year v])) - ([floor v] of (((7) * ((current [year v]) + ([floor v] of (((current [month v]) + (9)) / (12))))) / (4)))) + ((([floor v] of (((275) * (current [month v])) / (9))) + (current [day v])) - (730530))) if <(d) < [-36435]> then change [d v] by (1) end if <(d) < [-72990]> then change [d v] by (1) end if <(d) > [36585]> then change [d v] by (-1) end change [d v] by (-1) // Where d = days since 2000 // Correct from 1800-2199 |
(timer)
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set [timestamp v] to (days since 2000) forever set [timer v] to ((86400) * ((days since 2000) - (timestamp))) end |
reset timer
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//Only works with the previous workaround when I receive [reset timer v] //broadcast this message when resetting the timer set [timestamp v] to (days since 2000) //resets the timer |
set drag mode [draggable v]
|
when this sprite clicked repeat until <not <<mouse down?> and <touching (mouse-pointer v)?>> go to x: (mouse x) y: (mouse y) |
Operators Blocks
Block | Workaround | ||||
---|---|---|---|---|---|
((a) + (b))
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((a) - ((b) * (-1))) or ((a) - ((0) - (b))) or set [answer v] to (a) change [answer v] by (b) | ||||
((a) - (b))
|
((a) + ((b) * (-1))) or ((a) + ((b) / (-1))) or ((a) + (join [-](b))) // Only works when b is positive or set [answer v] to (a) change [answer v] by ((-1) * (b)) | ||||
((a) * (b))
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((a) / ((1) / (b))) or delete all of [num1 numbers v] delete all of [num2 numbers v] delete all of [product digits v] set [dec pos 1 v] to [0] set [count v] to [0] repeat (length of (a)) change [count v] by (1) if <not<(letter (count) of (a)) = [-]>> then if <(letter (count) of (a)) = [.]> then set [dec pos 1 v] to ((length of (a)) - (count)) else add (letter (count) of (a)) to [num1 numbers v] end end end set [dec pos 2 v] to (0) set [count v] to (0) repeat (length of (b)) change [count v] by (1) if <not <(letter (count) of (b)) = [-]>> then if <(letter (count) of (b)) = [.]> then set [dec pos 2 v] to ((length of (b)) - (count)) else add (letter (count) of (b)) to [num2 numbers v] end end end set [num1 v] to (num1 numbers) set [num2 v] to (num2 numbers) set [product v] to [0] repeat (num1) change [product v] by (num2) end set [decimal position v] to ((dec pos 1) + (dec pos 2)) set [count v] to [0] repeat (length of (product)) change [count v] by (1) add (letter (count) of (product)) to [product digits v] end repeat until <[0] < ((length of [product digits v]) - ((decimal position) - (1)))> insert (0) at (1) of [product digits v] end insert [.] at ((length of [product digits v]) - ((decimal position) - (1))) of [product digits v] if <not <<(a) < [0]> = <(b) < [0]>>> then insert [-] at (1) of [product digits v] end set [product v] to ((product digits) + (0))
or set [product v] to [0] if <(a) < [0]> then repeat ([abs v] of (a)) change [product v] by ((0) - (b)) end else repeat (a) change [product v] by (b) end end
| ||||
((a) / (b))
|
if <(b) < (0)> then set [result v] to (((a) * ([e ^ v] of ((-1) * ([ln v] of ((-1) * (b)))))) * (-1)) else set [result v] to ((a) * ([e ^ v] of ((-1) * ([ln v] of (b))))) end or set [counter v] to [0] set [dividend v] to [] set [decimal point v] to [0] repeat (length of (a)) change [counter v] by (1) if <(letter (counter) of (a)) = [.]> then set [decimal point 1 v] to ((length of (a)) - (counter)) else if <not <(letter (counter) of (a)) = [-]>> then set [dividend v] to (join(dividend)(letter (counter) of (a))) end end end set [counter v] to [0] set [divisor v] to [0] set [decimal point 2 v] to [0] repeat (length of (b)) change [counter v] by (1) if <(letter (counter) of (b)) = [.]> then set [decimal point 2 v] to ((length of (b)) - (counter)) else if <not <(letter (counter) of (b)) = [-]>> then set [divisor v] to (join(disivor)(letter (counter) of (b))) end end end set [remainder v] to [] set [calculating v] to [] set [conuter v] to [0] repeat (. . .:: grey) // set precision change [counter v] by (1) if <(length of (dividend)) < (counter)> then set [remainder v] to (join(remainder)(0)) else set [remainder v] to (join(remainder)(letter (counter) of (dividend))) end set [greatest factor v] to [0] repeat until <(remainder) < ((divisor) * (greatest factor))> change [greatest factor v] by (1) end if <(remainder) < ((divisor) * (greatest factor))> then change [greatest factor v] by (-1) end set [calculating v] to (join(calculating)(greatest factor)) set [remainder v] to ((remainder) - ((greatest factor) * (divisor))) end set [counter v] to [0] set [quotient v] to [] repeat (length of (calculating)) change [counter v] by (1) set [quotient v] to (join(quotient)(letter(counter) of (calculating))) if <(((length of (dividend)) - (decimal point 1)) + (decimal point 2)) = (length of (quotient))> then set [quotient v] to (join(quotient)[.]) end end if <not<<(a) < [0]> = <(b) < [0]>>> then set [quotient v] to (join[-](quotient)) end
| ||||
<(a) > (b)>
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<(b) < (a)> or <not <<(a) < (b)> or <(a) = (b)>>> or <not<([abs v] of ((b) - (a))) = ((b) - (a))>>
| ||||
<(a) < (b)>
|
<(b) > (a)> or <not <<(a) > (b)> or <(a) = (b)>>> or <not<([abs v] of ((a) - (b))) = ((a) - (b))>>
| ||||
<(a) = (b)>
|
<not <<(a) < (b)> or <(a) > (b)>>> or <(a) contains (b)?> and <(b) contains (a)?> or delete all of [list v] add (a) to [list v] if <[list v] contains (b)?> then . . . end | ||||
<<> and <>>
|
if <. . . :: grey> then if <. . . :: grey> then . . . end end or <not <<not <. . . :: grey>> or <not <. . . :: grey>>>> or set [var v] to [0] repeat until <(var) = [1]> . . . // Your block here, C-blocks loop inside if <> then set [var v] to [1] end // This works for all current boolean-accepting blocks or if <> then if <> then set [return v] to [true] else set [return v] to [false] end else set [return v] to [false] or <(<. . . :: grey> + <. . . :: grey>) > (1)> | ||||
<<> or <>>
|
if <. . . :: grey> then . . . else if <. . . :: grey> then . . . end end or <not <<not <. . . :: grey>> and <not <. . . :: grey>>>> or if <> then set [return v] to [true] else if <> then set [return v] to [true] else set [return v] to [false or <(<. . . :: grey> + <. . . :: grey>) > (0)> | ||||
<not <>>
|
<<. . . :: grey> = [false]> or if <> then //Put no blocks here. else . . . | ||||
(join [][])
|
set [count v] to [0] set [output v] to [] repeat (length of (a)) // a is the first input change [count v] by (1) add (letter (count) of (a)) to [final v] end set [count v] to (0) repeat (length of (b)) // b is the second input change [count v] by (1) add (letter (count) of (b)) to [final v] end set [output v] to (final) // This is the final string or // This only works if they're both whole numbers and b is positive set [return v] to [] repeat (length of ()) set [return v] to ((return) * (10)) end change [return v] by () | ||||
(letter (1) of [])
|
// Only works for whole numbers and the letter you're looking for must be 1 if <[] > [0]> then set [return v] to [] repeat ((length of ()) - (1)) set [return v] to ([floor v] of ((return) / (10))) end else set [return v] to [-] end // Al that's needed is a way to cut off the front digits. | ||||
(length of [])
|
set [return v] to [1] repeat until <(letter ((return) + (1)) of ()) = []> change [return v] by (1) end | ||||
(() mod ())
|
if <(round ((a) / (b))) > ((a) / (b))> then set [remainder v] to ((a) - ((round (((a) / (b)) - (0.5))) * (b))) else set [remainder v] to ((a) - ((round ((a) / (b))) * (b))) end or define (#) mod (div) set [Result v] to (#::custom) repeat until <<(Result) < (0)> or <(Result) = (0)>> change [Result v] by ((0) - (div::custom)) end repeat until <<(Result) > (0)> or <(Result) = (0)>> change [Result v] by (div::custom) end | ||||
(round ())
|
set [result v] to (0) repeat (input) change [result v] by (1) end or set [report v] to [] set [count v] to [1] repeat until <<(letter (count) of (num)) = [.]> or <(count) = (length of (num))>> set [report v] to (join (report) (letter (count) of (num))) change [count v] by (1) end if <<(letter (count) of (num)) = [.]> and <(letter ((count) + (1)) of (num)) > (4)>> then change [report v] by (1) end or set [return v] to [0] set [b v] to [] repeat until <([abs v] of (b)) < (1)> if <[] < [0]> then change [return v] by (1) change [b v] by (-1) else change [return v] by (-1) change [b v] by (1) end end or define round (#)::custom set [count v] to [1] repeat until <(letter (count) of (#))=[.] change [count v] by [1] end change [count v] by [1] if <(letter (count) of (#))=[5]> then set [round v] to ([ceiling v] of (#)) else if <(letter (count) of (#))>[5]> then set [round v] to ([ceiling v] of (#)) else if <(letter (count) of (#))<[5]> then set [round v] to ([floor v] of (#) end end end or if <(Input) = (0)> then set [Output v] to (0) else set [Difference Floor v] to ((Input) - ([floor v] of (Input)) if <<(Difference Floor) < (0.5)> or <(Difference Floor) = (0.5)>> then set [Output v] to ([floor v] of (Input)) else set [Output v] to ([ceiling v] of (Input)) end end | ||||
([sin v] of (a))
|
([cos v] of ((a) - (90))) | ||||
([cos v] of (a))
|
go to x: (0) y: (0) point in direction (a) move (1) steps set [result v] to (y position) or ([sin v] of ((90) - (a))) | ||||
([10 ^ v] of ())
|
abs (absolute value): set [output v] to (number) if<(output) < (0)> then set [output v] to ((-1) * (output)) end or set [output v] to (([sqrt v] of ((input) * (input))) + (0)) sqrt (square root): set [output v] to (input) repeat until <(output) = (input)> set [output v] to ((((output) * (output)) + (input)) / ((2) * (output))) end or set [output v] to ([e ^ v] of ((0.5) * ([ln v] of (input)))) ln (natural logarithm): set [output v] to (([log v] of (input)) / (0.434294481903252)) e ^: set [output v] to ([10 ^ v] of ((input) / (2.302585092994046))) log (base 10 logarithm): set [output v] to (([ln v] of (input)) / ([ln v] of (10))) 10 ^: set [output v] to ([e ^ v] of ((input) * ([ln v] of (10)))) floor: set [output v] to (round ((input) - (0.5))) ceil (ceiling): set [output v] to (round ((input) + (0.49999999))) sin (sine): set [output v] to ([cos v] of ((90) - (input))) or go to x:(0) y:(0) point in direction (input) move (1) steps set [Output v] to (x position) cos (cosine): set [output v] to ([sin v] of ((90) - (input))) or go to x:(0) y:(0) point in direction ((90) - (input)) move (100) steps set [Output v] to ((x position) / (100)) // Note: only works to 2 decimal places. tan (tangent): set [output v] to (([sin v] of (input)) / ([cos v] of (input))) |
Data Blocks
Variables Blocks
Block | Workaround | ||
---|---|---|---|
(variable)
|
([public variable v] of (Stage v)) ([personal variable v] of (Sprite1 v)) | ||
set [ v] to []
|
change [variable v] by ((amount) - (variable))
| ||
change [ v] by ()
|
set [variable v] to ((variable) + (amount)) |
List Blocks
Block | Workaround |
---|---|
(list::list)
|
set [count v] to [0] set [all are 1 v] to [true] repeat until <<(all are 1) = [false]> or <(count) > (length of [list v])>> change [count v] by (1) if <(length of (item (count) of [list v])) > [1]> then set [all are 1 v] to [false] end end if <(all are 1) = [true]> then set [report v] to [] set [count v] to [0] repeat (length of [list v]) change [count v] by (1) set [report v] to (join (report) (item (count) of [list v])) end else set [report v] to (item (1) of [list v]) set [count v] to [1] repeat ((length of [list v]) - (1)) change [count v] by (1) set [report v] to (join (report) (join [] (item (count) of [list v]))) end end |
add [] to [ v]
|
insert (item) at (length of [list v]::list) of [list v] |
replace item [] of [ v] with []
|
delete (position) of [List v] insert (item) at (position) of [List v] |
<[ v] contains []?>
|
define list contains (string) set [report v] to [false] set [count v] to [0] repeat (length of [list v]) change [count v] by (1) if <(item (count) of [list v]) = (string)> then set [report v] to [true] stop [this script v] end end or if <not <(item # of [] in [list v]) = [0]>> then . . . end |
(item # of [] in [ v])
|
define item # of (string) in list set [result v] to [0] if <[list v] contains (string)?> then repeat until <(item (result) of [list v]) = (string)> change [result v] by (1) end end |
delete () of [ v]
|
delete all of [queue v] set [counter v] to [0] repeat (length of [list v]) change [counter v] by [1] add (item (count) of [list v]) to [queue v] end delete all of [list v] set [counter v] to [0] repeat (length of [queue v]) change [counter v] by [1] if <not <(item # of (item (item number) of [queue v]) in [queue v]) = (item number)>> then add (item (count) of [queue v]) to [list v] end end delete all of [queue v] This will not work with the input "last". |
delete all of [ v]
|
repeat until <(length of [list v]) = [0]> delete (1) of [list v] end or delete (join [all] ()) of [ v] |
length of [ v]
|
set [item number v] to (1)// This will only fail if one of the items in the list is blank set [length v] to (0) repeat until <(item (item number) of [list v]) = ()> change [item number v] by (1) change [length v] by (1) end |
Music Blocks
Block | Workaround |
---|---|
rest for (beats) beats
|
wait (((60) / (tempo)) * (beats)) seconds |
set tempo to (amount)
|
change tempo by ((amount) - (tempo)) |
change tempo by (amonut)
|
set tempo to ((tempo) + (amount)) |
Pen Blocks
Block | Workaround | ||
---|---|---|---|
set [stamping? v] to [true] create clone of (myself v) set [stamping? v] to [false] when I start as a clone // and any other hat blocks if <(stamping?) = [true]> then stop [this script v] end
| |||
broadcast (clear v)// This whole script only works if you use the stamping workaround when I receive [clear v] if <(stamping) = [true]> then delete this clone end set [Old Costume v] to (costume [number v])// Put this script in a sprite that has the background image switch costume to (Background v) stamp switch costume to (Old Costume) ... |
Motor Blocks
Block | Workaround |
---|---|
turn motor on for (1) seconds :: wedo
|
turn motor on :: wedo wait (number) seconds turn motor off :: wedo |
motor off::extension
|
turn motor on for (0) seconds :: wedo or set motor power (0)::extension |
PicoBoard Blocks
This article or section documents something not included in the current version of Scratch (3.0). It is only useful from a historical perspective. |
Block | Workaround |
---|---|
<sensor [A connected? v]:: extension>
|
<([resistance A v] sensor value:: extension) < [10]>//Resistance A through D |
Removed Blocks
Block | Workaround | ||
---|---|---|---|
start scene (scene1 v)::control
|
broadcast (scene1 v) | ||
when <> is true :: hat events
|
when gf clicked forever if <. . . :: grey> then . . . end end or when gf clicked forever wait until <. . .::grey> . . . wait until <not<. . .::grey>> end or when [timer v] > ((timer) - <. . . :: grey > ... // If you want it to repeatedly happen until the boolean is false, use the repeat until and put a not (boolean here) block inside it. | ||
forever if <>::control
|
forever if <. . . :: grey> then . . . end | ||
define all at once // Run without screen refresh . . . | |||
create clone::control
|
create clone of (myself v) | ||
change costume by (1)::looks
|
switch costume to ((costume [number v]) + (1)) | ||
change background by (1)::looks
|
switch backdrop to ((backdrop [number v]) + (1)) | ||
say nothing::looks
|
say [] or think [] | ||
hide all sprites::looks
|
broadcast (hide all sprites v) and when I receive [hide all sprites v] // Put this in every sprite hide | ||
stamp transparent (Ghost)::pen
|
set [ghost v] effect to (Ghost) stamp set [ghost v] effect to (0) | ||
(abs ()::operators)
|
([abs v] of ()) or see Operators Blocks | ||
(sqrt ()::operators)
|
([sqrt v] of ()) or see Operators Blocks | ||
<loud?::sensing>
|
<(loudness) > [30]>
| ||
(Scratch days::sensing)
|
((days since 2000) - (2691)) | ||
(user id::sensing)
|
when gf clicked if <not <[☁ users v] contains (username)?>> then if <not<(username)=()>> then add (username) to [☁ users v] end end set [user id v] to (item # of (username) in [☁ users v]) then use say (join [Your User ID is ] (user id::variables)) or if <(user id::variables) = [insert User ID number you want here]> then . . . end depending on what you want to make.
| ||
//Right Click anywhere on scripts area -> "add comment" or define comment:(comment)//Put no blocks in the define then use, comment:[your comment here]::custom |
Experimental Blocks
Block | Workaround |
---|---|
(camera motion::sensing)
|
(video (motion v) on (sprite v)) |
(camera direction::sensing)
|
(video (direction v) on (sprite v)) |
(counter::control)
|
(counter) // Using a variable |
incr counter::control
|
change [counter v] by (1) |
clear counter::control
|
set [counter v] to [0] |
while <> { }@loopArrow ::control |
repeat until <not <. . .:: grey>> . . . end |
for each [i v] in (10){ }::control |
set [i v] to [0] repeat (. . .:: grey) change [i v] by (1) . . . end or set [i v] to [0] repeat until <(i) = (. . .:: grey)> change [i v] by (1) . . . end |
Non-Existent Blocks
Tip: | You can create some of these blocks using My Blocks |
Block | Workaround | ||||||||
---|---|---|---|---|---|---|---|---|---|
<[ v] received?::events>
|
when I receive [something v] set [something received v] to [true] . . . set [something received v] to [false] or when I receive [something v] set [something received v] to [true] wait (0.5) seconds set [something received v] to [false] then if <(something received) = [true]> then . . . or when I receive [something v] set [something received v] to [true] broadcast (something REAL v) and wait set [something received v] to [false] The reason this is not existent is for too much ambiguity. The two above is a workaround for the version when the message is done running and/or where it is only "true" for half a second. Below is one that is true if it was received it since the green flag was clicked. when gf clicked set [something received v] to [false] when I receive [something v] set [something received v] to [true] and then simply use <(something received) = [true]> as the block you want to work around. Below is one that returns false when another broadcast is received when I receive [EVERYOTHERBROADCAST (duplicate and replace) v] set [something received v] to [false] and the variable is the same. There is one more thing you can do, since the project was created, but you'll need to be a Scratcher in order to use it. Delete the first block on the second workaround, and make the variable a cloud variable | ||||||||
draw [circle v] with perimeter (100)::pen
|
Circle:
repeat (360) move ((perimeter)/(360)) steps turn right (1) degrees end Triangle: repeat (3) move ((perimeter)/(3)) steps turn right (120) degrees end Square: repeat (4) move ((perimeter)/(4)) steps turn right (90) degrees end Other regular polygons: repeat (number of sides) move ((perimeter)/(number of sides)) steps turn right ((360)/(number of sides)) degrees end | ||||||||
stop [all and press green flag v]
|
broadcast [Scratch-StartClicked v] when I receive [Scratch-StartClicked v] ...
or when green flag clicked ... //and when green flag clicked forever reset timer end when [timer v]>(0.1) forever reset timer end when [timer v]>(0.1) ...
| ||||||||
reset timer repeat until <not<(timer) < (secs::grey)>> . . . end or set [timer offset v] to ((timer) + (secs::grey)) repeat until <not<(timer) < (timer offset)>> . . . end or set [time v] to ((days since 2000)*(86400)) repeat until <not<(((days since 2000)*(86400))-(time))<(secs::grey)>> . . . end | |||||||||
when I receive [Spawn v] . . . broadcast (Spawn v) | |||||||||
<clone?::control>
|
when I start as a clone set [clone? v] to [true] // Create a variable for this sprite only, non-clones are set to false or set [clone? v] to [true] create clone of (myself v) set [clone? v] to [false] | ||||||||
change by x: () y: ()::motion
|
go to x: ((x position) + (X)) y: ((y position) + (Y)) or change x by (X) change y by (Y) | ||||||||
glide () secs by x: () y: ()::motion
|
glide (seconds) secs to x: ((x position) + (X)) y: ((y position) + (Y)) | ||||||||
glide () secs () steps::motion
|
glide (seconds) secs to x: ((x position) + (([sin v] of (direction)) * (steps))) y: ((y position) + (([cos v] of (direction)) * (steps))) | ||||||||
point towards x: () y: ()::motion
|
point in direction (([atan v] of (((X) - (x position)) / ((Y) - (y position)))) + (<(y position) > (Y)> * (180))) | ||||||||
(distance to x: () y: ()::sensing)
|
([sqrt v] of ((((x position) - (wanted x)) * ((x position) - (wanted x))) + (((y position) - (wanted y)) * ((y position) - (wanted y))))) | ||||||||
stop ask::sensing stack
|
... broadcast(stop ask 1 v stop[all v when I receive[stop ask 1 v]//put in every sprite broadcast(stop ask 2 v when I receive[stop ask 2 v]//put in every sprite ...
| ||||||||
<ask in progress?::sensing>
|
set [ask in progress? v] to [true] ask [...] and wait set [ask in progress? v] to [false] | ||||||||
<sprite clicked?::sensing>
|
when this sprite clicked set [sprite clicked? v] to [true] wait until <not <<mouse down?> and <touching (mouse-pointer v)?>>> set [sprite clicked? v] to [false] or <<mouse down?> and <touching (mouse-pointer v)?>> | ||||||||
show all sprites::looks
|
broadcast (show all sprites v) and when I receive [show all sprites v] // Put this in every sprite show | ||||||||
previous costume::looks
|
switch costume to ((costume [number v]) - (1)) or switch costume to (previous costume v) // Select a costume named "previous costume" and then delete it or switch costume to (join[previous costume][]) | ||||||||
previous backdrop::looks
|
switch backdrop to ((backdrop [number v]) - (1)) or switch backdrop to (previous backdrop v) // already selectable or switch backdrop to (join[previous backdrop][]) | ||||||||
((a) ^ (v):: operators)
|
(round ([10 ^ v] of ((v) * ([log v] of ([abs v] of (a)))))) or (round ([e ^ v] of ((v) * ([ln v] of ([abs v] of (a)))))) or ([10 ^ v] of ((v) * ([log v] of (a))) or if <(letter (1) of (power)) = (-)> then repeat ((0) - (power)) set [ans v] to ((ans)/(base)) end else repeat (power) set [ans v] to ((ans)*(base) end end | ||||||||
<true::operators>
|
<not <>> // Put no boolean in the not block. or <[0] = [0]> // Same input on both slots. | ||||||||
<false::operators>
|
<not <not <>>> // Put no boolean in the second not block. or <<> and <>> // Put no booleans in the and block. or <<> or <>> // Put no booleans in the or block. or <[0] = [1]> | ||||||||
<[] ≠ []::operators>
|
<not <[] = []>> | ||||||||
<[] ≥ []::operators>
|
<not <[] < []>> or <<(input 1) > (input 2)> or <(input 1) = (input 2)>> or <(input 1) > ((input 2) - (1))>
| ||||||||
<[] ≤ []::operators>
|
<not <[] > []>> or <<(input 1) < (input 2)> or <(input 1) = (input 2)>> or <(input 1) < ((input 2) + (1))>
| ||||||||
(if <> then [] else []::operators)
|
if <condition::grey> then set [report v] to (true) else set [report v] to (false) or (((true) * <condition::grey>) + ((false) * <not <condition::grey>>))
| ||||||||
(letters () through () of []::operators)
|
set [report v] to [] set [count v] to (a) // a is the first letter repeat until <(count) = ((b) + (1))> // b is the last letter set [report v] to (join (report) (letter (count) of (text))) change [count v] by (1) end | ||||||||
(digit () of ()::operators)
|
(([floor v] of ((number) / ([10 ^ v] of (([floor v] of (digit)) - (1))))) mod (10)) | ||||||||
(round () to the nearest ()::operators)
|
((round ((round what) / (to the nearest))) / ((1)/(to the nearest))) or ((round ((number) * ([10 ^ v] of (number of places)))) / ([10 ^ v] of (number of places))) | ||||||||
([ v] effect::looks)
|
forever set [color v] effect to (effect) | ||||||||
<sound ( v) playing?::sound>
|
set [playing v] to [true] play sound (wanted sound v) until done set [playing v] to [false] | ||||||||
play sound ( v) for (1) beats::sound
|
play sound (wanted sound v) rest for (1) beats stop all sounds | ||||||||
(instrument::music)
|
forever set instrument to (instrument) | ||||||||
change item (1) of [ v] by (1)::list
|
replace item (1) of [wanted list v] with ((item (1) of [wanted list v]) + (1)) | ||||||||
if <> then forever | |||||||||
when @stopSign clicked::events hat
|
forever reset timer end when [timer v] > (0.1) ... or when gf clicked forever set [timer+ v] to ((timer) + (0.2)) . . . end when [timer v] > (timer+) . . . | ||||||||
<<> xor <>::operators>
|
<<<. . . :: grey> or <. . . :: grey>> and <not <<. . . :: grey> and <. . . :: grey>>>> // The nth input of the or must be the same as the nth input of the and or <(<. . . ::grey> + <. . . ::grey>) = [1]> or <not <<. . . ::grey> = <. . . ::grey>>> | ||||||||
<(. . .) is a number?::operators>
|
<((. . .) + (0)) = (. . .)> | ||||||||
|
set [shown v] to [] go to (wanted sprite v) if <touching (wanted sprite v)?> then set [shown v] to [1]//1 means true, 0 means false else set [shown v] to [0] end or show set [(wanted sprite)shown v] to [true]//Replace for all show blocks hide set [(wanted sprite)shown v] to [false]//Replace for all hide blocks or broadcast [hide v]//To hide broadcast [show v]//To show when I receive [hide v] hide set [shown v] to [false] when I receive [show v] show set [shown v] to [true]
| ||||||||
|
stop[other scripts in sprite v] stop[this script v] | ||||||||
|
hide variable [ v]//With the field empty
|