|When Green Flag Clicked|
when green flag clicked
The When Green Flag Clicked block, commonly called the Start Block, is an Events block and a Hat block. Scripts that wear this block will activate once the Green Flag has been clicked — these scripts can activate other scripts and enable the entire program.
Without this block, the only way a project could run would be that it would sense the pressing of a key clicking a sprite or using a timer block ; the project would only last until all scripts depending on the starting scripts have ended. This block is also the most available block in all of Scratch projects.
While it is fully possible to script projects without this block, it is not recommended; the Flag represents the start of a project, so this block will sense when the project has been started.
When a project is started, numerous things happen — these occur at this time because they are hatted with this block. Some common uses:
when gf clicked delete all of [list v]
- Resetting variables
when gf clicked set [variable v] to 
when gf clicked hide switch costume to (costume1 v)
- Clearing all pen
when gf clicked erase all
- Playing (a) song(s)
when gf clicked forever play sound (song v) until done play sound (song2 v) until done // optional
- Creating clones
when gf clicked create clone of (myself v)
- Activating other Scripts:
when gf clicked broadcast (Start v) when I receive [Start v] ...
- Resetting Sprite positions:
when gf clicked go to x: (0) y: (0) // numbers can be changed
After these occurrences, the script can continue normally. For example, (with several of those occurrences):
when gf clicked clear graphic effects go to x: (0) y: (0) broadcast (Start! v) forever if <(meter) < > then broadcast (You Lose v) end
Using more than one of these blocks in a single project can create errors that are difficult to diagnose, often only appearing with every other start of the project and can cause the timing to go off. A simple solution is to use only one of these blocks followed by a broadcast to all other scripts that need to run when the project begins. Another solution is to click the flag multiple times or use turbo mode.
when gf clicked broadcast (initialize v)
- Main article: List of Block Workarounds
when [timer v] > (-1) say [Hello world!]
This is the only current workaround for the When Green Flag Clicked block. Scratch suppresses all hat blocks when the project first opens, and when the green flag is clicked, the timer is set to 0, and the hat block is triggered. The only problem with this method is that it automatically triggers if a user goes into a project.
|This article or section documents something not included in the current version of Scratch (3.0). It is only useful from a historical perspective.|
Before Scratch 2.0, this workaround could be used because clicking the green flag broadcasted "scratch-startclicked". However, it no longer broadcasts the message, so this workaround will only work in Scratch 1.4 and below, as well as the Java Player.
When Stop Clicked
"When Stop Clicked" is an event block requested by many Scratchers, that triggers when the stop sign is pressed. These requests are usually turned down, however, because the stop sign was made to stop the project, not to trigger other scripts. The stop sign is meant to stop a project, not a block.
A workaround for the "When Stop Clicked" block uses the following code:
when gf clicked forever set [timer v] to (timer) //A variable called timer will hold the value of the timer end when [timer v] > (timer::variables) //When stop is clicked the variable will not change allowing the value of the actual timer to rise above that of it. ... // what is done when stop is clicked