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Variables are very versatile, with many purposes. Some uses include keeping scores, saving inputs, checking options, and printing text. They can also be used to create easily customizable bases.
Lists can be used instead of several variables, or for an indeterminate amount of variables.
Example Uses
Score
A variable can be used to represent the player’s score in games. Most variables are used to maintain scores in cloud games. The variable in this case is usually named “score” or “points”. This is an example of increasing the score when the player hits an alien in a space-themed game:
In the alien sprite:
when green flag clicked set [score v] to [0] // The score is reset to 0 when the game starts forever if <touching (laser v)?> then hide change [score v] by (1) // The laser hit the alien so the player gains a point end end
The script below congratulates the player if they reach a score of 50 or higher and then stops the project (the player won the game):
when green flag clicked wait until <(score)>(49)> say [Congratulations!] for [2] seconds // Runs when score is more than 49 (is 50 or more than) stop [all v]
Changing a level
Variables can also be used for games that have levels in them such as platformers. Here is an example script:
when green flag clicked repeat until <(level) = [5]> // The game has 5 levels, it repeats until the player gets to the 5th level if <touching (goal v)?> then change [level v] by [1] // Next level wait until <not <touching (goal v)?>>
Flags
Variables can be used to create "flags" Flags are used to check whether a condition is or is not completed. This is an example of unlocking an area in a game:
when green flag clicked set [area unlocked? v] to (0) when this sprite clicked if <<(area unlocked?) = [0]> and <(Money) > [99]>> then change [Money v] by (-100) say [You unlocked the Forest area!] for (2) secs set [area unlocked? v] to [1] end
This code will allow the player to enter the area if they've unlocked it (if (area unlocked?)
equals 1, the player can enter the area.)
when this sprite clicked if <(area unlocked?) = [1]> then set [area v] to [Forest] say [You've entered the Forest area!] end
Cloud Variables
- Main article: Cloud Data
Cloud variables are similar to regular variables, except that the data from the cloud variables are stored on Scratch's Servers and they can only contain 256 digits.