Doesn't seem To Work

I've tested this many times, and scratch doesn't close, its just really slow.
ScareCrowCritic (talk | contribs) 22:34, 20 October 2011 (UTC)

Maybe it depends on your processor speed and RAM. What are those specs for you?
Veggieman001 (talk | contribs) 22:45, 20 October 2011 (UTC)
2.4 Ghz is my processor speed. Does it have to be faster or slower for scratch to close?
ScareCrowCritic (talk | contribs) 23:14, 20 October 2011 (UTC)
What is your RAM?
Veggieman001 (talk | contribs) 00:43, 21 October 2011 (UTC)
Have you changed settings in VM preferences? Because you can change it so Squeak holds more memory.
Wolvesstar97 (talk | contribs) 00:28, 15 June 2012 (UTC)
Just tested this on my mac, and it just brings up the spinning wheel (of death), and pretty much forces me to force quit to do anything. If I let it go on for a while it might close, but, as of the experiments I've run, it doesn't.
MoreGamesNow (talk | contribs)
Me too...
Hardmath123 (talk | contribs) 10:39, 10 July 2012 (UTC)

Online?

I can't be bothered to test this, but I was just wondering if anybody knew what happened when this script ran offline. I assume it is ignored? Might be useful to add that.
WeirdF (talk | contribs) 23:58, 28 November 2011 (UTC)

I think I read somewhere (I am not sure where) that this script forces scratch to close offline, but does nothing online (except slow the project down).
Bsteward (talk | contribs) 00:03, 29 November 2011 (UTC)
Scimonster wrote the original tutorial, maybe he knows.
Bsteward (talk | contribs) 01:43, 29 November 2011 (UTC)
I don't see how the script wouldn't work offline :/ Maybe the script has to be combined with an online/offline detector?
Jonathanpb (talk | contribs) 04:36, 29 November 2011 (UTC)
Doesn't work online.
Scimonster (talk | contribs) 08:59, 29 November 2011 (UTC)
@Jon: I don't get that. :/
It will work offline, but it doesn't do anything in the online player.
Scimonster (talk | contribs) 09:08, 29 November 2011 (UTC)
Ohhh lol xD
But I still don't see how the script could check if it were being played online or offline :3
Jonathanpb (talk | contribs) 05:29, 30 November 2011 (UTC)
Ah nvm, just looked at the article again and saw that Scratchers are supposed to use hidden sprites — maybe hidden sprites don't work in the Flash Player?
Jonathanpb (talk | contribs) 05:31, 30 November 2011 (UTC)
I had it in a regular script. I think that Squeak crashes but Flash doesn't.
Scimonster (talk | contribs) 08:06, 30 November 2011 (UTC)
Ohhhh how did I not think of that o_O
Jonathanpb (talk | contribs) 09:06, 30 November 2011 (UTC)

{{BYOBimgs}}

Do we need this in the BYOB section? The reader will know they're viewing BYOB scripts. I thought the template was for places where Scratch scripts have be rewritten in BYOB for ease of reading (and I was the one who made this template). :/
Hardmath123 (talk | contribs) 10:42, 18 June 2012 (UTC)

Alright, fine.
Scimonster (talk | contribs) 13:17, 27 June 2012 (UTC)

Discouraged?

If this is discouraged, then why is it shown how to be done?
Joletole (talk | contribs) 00:43, 20 June 2012 (UTC)

Who said this is discouraged? Also, even if it is discouraged, this article can help people avoid accidentally making Scratch close (by teaching them what causes it to happen), so it can still be useful.
Lucario621 (talk | contribs) 01:17, 20 June 2012 (UTC)
According to this article, the ST said it.
Joletole (talk | contribs) 02:28, 20 June 2012 (UTC)
I don't see how it could be bad really :/ It's not like Scratchers can hijack someone's project and insert the script :S
Jonathanpb (talk | contribs) 06:25, 20 June 2012 (UTC)

other ways

What about

when gf clicked
set [variable v] to [2]
 repeat (variable)
 set [variable v] to ((variable)*(variable))
  repeat (variable)
   set [variable v] to ((variable)*(variable))
  end
 end

That's what I use and it works perfectly fine. See here: http://scratch.mit.edu/projects/curiouscrab/2861124
Curiouscrab (talk | contribs) 01:00, 26 October 2012 (UTC)

Yeah, i'm not sure when it became 10.
Scimonster (talk | contribs) 08:46, 26 October 2012 (UTC)