What did I mess up on with the transcribed script in this article? I can't find it ^^ The original script is:

File:Glide_ease_out.gif


Jonathanpb (talk | contribs) 11:53, 14 January 2012 (UTC)

You just forgot an "end". The rest is the parser's fault.
Scimonster (talk | contribs) 18:03, 14 January 2012 (UTC)
I hope it's okay that I removed the link; the file was deleted
Mathfreak231 (talk | contribs) 23:56, 16 January 2013 (UTC)

The "repeat until" on this page doesn't have a boolean

I'm curious what is was supposed to be.
Mathfreak231 (talk | contribs) 13:40, 2 December 2012 (UTC)

I think something like abs(xposition-targetx)<.01 and abs(yposition-targety)<.01. I would use a more complicated version, but that's probably how it goes.
Molybdenum (talk | contribs) 14:21, 2 December 2012 (UTC)

The examples seem to need more explanation or context

  • The fish tank example seems okay.
  • The exploding spaceship example doesn't make a lot of sense. Why are the pieces flying to those specific points on the screen? I think debris would be a good think to use Move() Steps for, because you'd point it in a random direction and have it move until it hits the edge of the screen most of the time. I'm adding an example from Frogger, Kaboom, etc. Any game where a master sprite creates clones sprites that move across the screen in a steady stream. That's a more common application, I think. It also includes the vehicle context, which I've done by explicitly calling the event StartCars.
  • I've edited the falling object example to make it fall from the top.