Ummm, this is redundantly complicated
This can be rewritten to be much simpler. In fact, the algorithm itself can be simplified quite a bit and the (my) improvement (simplification) runs marginally faster. So can I rewrite the evaluation and pseudocode to make it simpler?
Hardmath123 (talk | contribs) 08:41, 21 April 2012 (UTC)
- Of course :)
MoreGamesNow (talk | contribs) 13:41, 21 April 2012 (UTC)
- Done, check it out! I hope you like it. :)
Hardmath123 (talk | contribs) 10:14, 22 April 2012 (UTC)
- Made some edits (most significantly, I replaced "Bad" and "good" terminology with "high" and "low", since most positions in most games can't be classified with a boolean.
MoreGamesNow (talk | contribs) 17:44, 22 April 2012 (UTC)
- Made some edits (most significantly, I replaced "Bad" and "good" terminology with "high" and "low", since most positions in most games can't be classified with a boolean.
- Done, check it out! I hope you like it. :)
There is recursion
The page says at the top that recursion is not supported by Scratch. This is outdated as custom blocks in Scratch 2.0 may have recursion!
Jonathan50 (talk | contribs) 03:02 30 August 2015 (UTC)