To actually detect if someone is a New Scratcher, here are the steps -- on a high level:

Save a variable in the project to, let's say, "0". Now, in the /cloud/, change its value to "1" (but do not save the project with this value)

What happens is the project will load, and for everybody, the variable will be "0". Then, a few seconds later, that project will connect to cloud, and the variable will switch to "1".

How to avoid it saving? Follow these steps:

1) Drag out the "set" block you are using 2) Fill it in for "0" 3) Click it 4) Fill it in for "1" 5) Hit "Save" 6) Without moving the block, click on it

I believe the above is the correct way to detect cloud. Note, though, that you can really only rely on the saved vs cloud value; because trying to set cloud variables does work even when you're logged out or are a New Scratcher. The variables still work like variables, but are local -- just like any other variable
Jokebookservice1 (talk | contribs) 20:45, 9 May 2018 (UTC)

Why don't we edit this article now since it doen't work because of Scratch 3.0? It needs to be updated.
J_Coder26 (talk | contribs) 16:38, 18 May 2020 (UTC)J_Coder26

Can editors fix the "Does not follow guidelines" banner?
Lovecodeabc (talk | contribs) 20:42, 25 October 2020 (UTC)

Have some questions: 1. Is it possible to make the username (eg. Paddle2See*) of one player be saved to another player's view? 2. Is it possible to have like a 10 or more player limit?
PenguinLover1123 (talk | contribs) 7:19 PM, 6/20/2021 (UTC)

1: It is possible by encoding the letters into a number (eg. "a" becomes "01" and "z" becomes "26" and so on.)
2: Yes, it is possible by storing multiple players' data in one variable, but it is a lot more complicated because you need to figure out where one player's data ends and where another one starts.
MrSquirrelDeDuck (talk | contribs) 23:34, 20 June 2021 (UTC)

Improve online multiplayer tutorial

PenguinLover1123 (talk | contribs) 15:18, 3 September 2021 (UTC)

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