Uses for Scratch 2.0

As I post this, I cringe that a similar topic has already been addressed, but here it is: when the 2.0 prototype was out, I tried out using volume to keep track of which clone was which. Could this go in this article? It isn't really a "common use" (as nobody is using Scratch 2.0 right now :P), so... yeah. Just asking.
MoreGamesNow (talk | contribs) 03:19, 8 June 2012 (UTC)

Well, the section is "example uses", not "common uses". I think you can. Add the info to the cloning article too!
Scimonster (talk | contribs) 10:37, 8 June 2012 (UTC)
Hey, out-edited! :P
Anyway, I think there using private variables makes more sense. In fact, I wrote up a clone-selection algorithm somewhere, hold on... (it used a list which was updated based on Scratch's script interleafing magic)
Hardmath123 (talk | contribs) 10:39, 8 June 2012 (UTC)
This is what you mean, right?
Hardmath123 (talk | contribs) 10:42, 8 June 2012 (UTC)
Hmm, I didn't think that private variables worked for clones. My bad I guess :P
MoreGamesNow (talk | contribs) 12:43, 11 June 2012 (UTC)