Could use some more uses

I use the ()mod() block a lot, but mostly for math. I thought of an example of how to use it in a game, but nothing else. If anyone thinks of any more "Project Uses" for the block, please add. scmb1(talk) 18:37, 10 June 2010 (UTC)


This workaround says that whether a/b round is bigger than a/b, it will do the same thing. Can the 'if' be thrown away or is something wrong with what the remainder is set to. I'll just check it on Scratch.
SpiritMaster (talk | contribs) 10:04, 1 May 2011 (UTC)

Oh, yeah. I messed around with the Squeak code on this computer account and the program went wrong. I might have to change accounts...
SpiritMaster (talk | contribs) 10:08, 1 May 2011 (UTC)
I don't know about that workaround: I didn't make it.
Scimonster (talk | contribs) 10:22, 1 May 2011 (UTC)

Workaround for negative numbers isn't very good

Because it uses the (()mod()) block in itself...
Mathfreak231 (talk | contribs) 21:35, 28 November 2012 (UTC)

Bump? Mathfreak231 Talk to me! I did that! 14:31, 8 June 2013 (UTC)
Does the first workaround work for negative numbers? If it does, we could just delete the section about negative numbers.
Bsteward (talk | contribs) 00:35, 9 June 2013 (UTC)
360-International is the one who wrote the part about negitives, but he hasn't been active since October. I tried to see if I could get another workaround, but couldn't. I think we should just remove the section on negative numbers.
Bsteward (talk | contribs) 03:41, 15 June 2013 (UTC)

Bump, I'd like to get other opinions on this, but if I don't get anymore responses I will go ahead and delete the section about negative numbers.
Bsteward (talk | contribs) 13:44, 6 July 2013 (UTC)

Either they don't work properly, or i'm not understanding it properly. Anyone else want to check? Until it's proven that it works, leave it.
Scimonster (talk | contribs) 09:16, 7 July 2013 (UTC)