Rage icon.png This page has been modified for April Fools' Day. Don't take it seriously.
The real article can be dropped-down at the bottom of the page.
Troll.png This is the street SAUSsauce. April Fools' Day is trying to troll tired people falling asleep by goading top () (block) into naming this page "AF". YOU KNOW WHAT THAT MEANS! FIND THE ORIGINAL PAGE HERE. SO THAT THIS MADNESS CAN FINALLY BE DELETED!


The perfect excuse for not going back to the future.

Note: You where probably looking for a Stop Sign.

A block that destroys things.

Options:

  • All - Destroys the universe.
  • This Script - Shreds the script being used.
  • Other Scripts in Sprite - Drinks all your Sprite cans.


Troll.png This is the street SAUSsauce. April Fools' Day is trying to troll tired people falling asleep by goading top () (block) into naming this page "AF". YOU KNOW WHAT THAT MEANS! FIND THE ORIGINAL PAGE HERE. SO THAT THIS MADNESS CAN FINALLY BE DELETED!


Warning Waning Moon Warning: Do not use this block
View Original Page
Stop ()
2.0 Stop ().png
Category Control
Type Cap/Stack (changes depending on argument)
Introduced in 2.0

The Stop () block is a Control block. Depending on the argument, it is either a Cap block ("all" or "this script"), or a Stack block ("other scripts in sprite"). It is the only block that changes its shape. It was added in Scratch 2.0 to replace the Stop All and Stop Script blocks, and also to add the functionality of stopping other scripts in a sprite.

Example Uses

Stopping other scripts in the sprite, as a stack block.

This block can be used in some of the following ways:

  • Ending a project once all the actions are carried out
when I receive [end v]
say [That's all folks!] for (2) secs
stop [all v]
  • Stopping a project — when all lives are lost, for example
when gf clicked
forever
if < (lives) = [0] > then
stop [all v]
end
  • Disabling controls
when gf clicked
forever
if << key [up arrow v] pressed? > and < (jumping) = [0] > > then
set [delta-y v] to [5]
end
if < (level) = [7] > then
stop [this script v]
end
  • Disabling a sprite
when gf clicked
forever
if < (x position) > [100] > then
stop [other scripts in sprite v]
stop [this script v]
end
  • Only performing an action a certain amount of times, and then stopping
when gf clicked
set [x v] to [0]
forever
if < (x) = [5] > then
stop [this script v]
end
move (10) steps
if on edge, bounce
change [x v] by (1)