Start Sound ()
start sound ( v)
Category Sound
Type Stack
Introduced in 1.0

The Start Sound () block is a Sound block and a stack block. The block plays the specified sound and continues executing the script (unlike the Play Sound () Until Done block, which will pause its script until the sound has finished playing).

Prior to the release of Scratch 3.0, this block was titled "play sound ()".

Example Uses

As this block plays a sound without a delay in its script, it is mainly used when a sound must be played while continuing the script.

Some common uses for the Start Sound () block:

  • Playing a sound effect with an action
when green flag clicked
start sound (meow v)
say [Hello!] for (1) seconds
start sound (meow v)
say [Bye!] for (1) seconds
  • If a sprite has achieved a goal, a sound effect is played
when green flag clicked
    move (10) steps
    if <touching (edge v)?> then
        start sound (Victory v)
    if on edge, bounce
  • Enhancing an event
when green flag clicked
    if <touching (snowball v)?> then
        start sound (collide v)
        wait until < not < touching (snowball v)? > >


Main article: List of Block Workarounds

This block can be replicated by playing the sound with the play sound () until done block, but allowing the script to continue by starting it via broadcasts:

. . .
broadcast (continue script v)
play sound (meow v) until done

when I receive [continue script v]
. . .


  • If a sound is playing and the same sound is played again, the sound will be cut off, but will play from the start again.
    • This does not happen if a different sound is played when a sound is currently playing.

See Also

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