This block is one of the simplest and most commonly used Looks blocks.
This block is widely used, mainly in preparing scenes for a Scratch project. Some common uses are:
- Preparing a scene, as stated above
- Showing a sprite in front of an object to cover it
- Simply showing a sprite (hide and seek, for example)
- Showing a bullet before it gets fired (see Shooting Projectiles)
- Animation scripts
As an alternative to showing and hiding sprites, one can replicate the same effect with the ghost effect. Setting the ghost effect value to 100 will "hide" a sprite, though actually making it fully transparent. Setting the ghost effect to 0 will "show" the sprite and revive its opacity. This can be shown in the following script:
when gf clicked set [ghost v] effect to (100) //hide wait (1) secs set [ghost v] effect to (0) //show
Ghost effect may be a positive alternative to use for hiding and showing if fading is a necessity. Otherwise, using the "show" and "hide" blocks are typically used and may result in a performance benefit when a sprite is hidden due to the CPU not having to render the sprite.
|Note:||This workaround will not keep the sprite hidden when the stop sign is clicked|
Say () for () Secs • Say () • Think () for () Secs • Think () • Switch Costume to () • Next Costume • Switch Backdrop to () Next Backdrop • Change Size by () • Set Size to ()% • Change () Effect by () • Set () Effect to () • Clear Graphic Effects • Show • Hide • Go to () Layer • Go () () Layers • Costume # • Backdrop Number • Size
|For the Stage|