- This article is about the block. For the rotation style feature, see Rotation Style.
|Set Rotation Style ()|
set rotation style [ v]
- Main article: Rotation Style
There are three options for this block: all around, left-right, and don't rotate. All around means the sprite can face any of the 360 degrees. It is the default. Left-right means the sprite can only face left or right, and any other directions are rounded. The sprite will also be horizontally flipped when facing left in the left-right style. Don't rotate means that the sprite always faces as in 90°.
This block can be used if a sprite must move in different manners throughout the project. Here are a few possible uses:
set rotation style [all around v] point in direction (-90) say [Look! I'm upside-down!] for (2) secs say [This is cool! I feel like a bat!] for (2) secs set rotation style [left-right v] say [And now I'm on the ground again.] for (2) secs
- Allowing a person to look left or right
when gf clicked forever if <mouse down?> then set rotation style [all around v] point towards (mouse pointer v) else if <key (left arrow v) pressed?> then set rotation style [left-right v] point in direction (-90) end if <key (right arrow v) pressed?> then set rotation style [left-right v] point in direction (90) end end
- Forcing a sprite not to turn while paused
when I receive [game paused v] set rotation style [don't rotate v]
In Scratch 1.x
|This article or section documents something not included in the current version of Scratch (3.0). It is only useful from a historical perspective.|
Despite not being available, this can be added via Shift-Click-R.
Scratch-Objects => ScratchSpriteMorph => instance => motion ops
setRotationStyleTo: t1 rotationStyle _ t1 ^ self
Then, Scratch-Objects => ScratchSpriteMorph => class => block specs => blockSpecs
#- ('set rotation style %n' #- #setRotationStyleTo: 2)
The block will appear as follows:
set rotation style (2)