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- "Say" redirects here. For the other say block, see Say () (block).
|Say () for () Secs|
As this block displays dialogue, the block can be used whenever a conversation takes place. Another common use is when unpredictable text (such as a player's score) must be shown - it is an easy alternative to stamping characters on the screen.
Some common uses:
- A conversation
say [Knock knock!] for (2) secs say [Who's there?] for (2) secs say [Who.] for (2) secs say [Who who?] for (2) secs say [I did not know that you spoke owl!] for (5) secs
- A display for text
when I receive [display score v] say (join [Score: ](score)) for (3) secs
- Main article: List of Block Workarounds
This block can be replicated with the following code:
say [Hello!] wait (amount) secs say 
Say () for () Secs • Say () • Think () for () Secs • Think () • Show • Hide • Switch Costume to () • Next Costume • Switch Backdrop to () • Change () Effect by () • Set () Effect to () • Clear Graphic Effects • Change Size by () • Set Size to ()% • Go to Front • Go Back () Layers • Costume # • Backdrop Name • Size
|For the Stage|