(Redirected from Say)

"Say" redirects here. For the other say block, see Say () (block).
Say () for () Secs
say () for () secs
Category Looks
Type Stack
The Scratch Cat saying "Hello!" with the Say block

The Say () for () Secs block is a Looks block and a Stack block. The block displays a speech bubble with the specified text for the sprite that runs it, which appears on the screen for the specified amount of seconds. This block is identical to the Think () for () Secs block, with the exception that this block gives a speech bubble, while the other gives a thought bubble. It is also similar to the Say () block, with the exception that the other block makes the sprite say something until it says something else.

Example Uses

As this block displays dialogue, the block can be used whenever a conversation takes place. Another common use is when unpredictable text (such as a player's score) must be shown - it is an easy alternative to stamping characters on the screen.

Some common uses:

  • A conversation
say [Knock knock!] for (2) secs
say [Who's there?] for (2) secs
say [Who.] for (2) secs
say [Who who?] for (2) secs
say [I did not know that you speak owl!] for (5) secs
  • A display for text
when I receive [display score v]
say (join [Score: ](score)) for (3) secs
  • Providing information
when green flag clicked
say [Hello! In this game, try to guess what the answer to each question is.] for (5) secs


Main article: List of Block Workarounds

This block can be replicated with the following code:

say [Hello!]
wait (amount) secs
say []

Making the insert blank removes the speech bubble in the Say () block and Think () block, but still asks if you are using the Ask () and wait block.

See Also