(Redirected from Say)
- "Say" redirects here. For the other say block, see Say () (block).
|Say () for () Secs|
The Say () for () Secs block is a Looks block and a Stack block. The block displays a speech bubble with the specified text for the sprite that runs it, which appears on the screen for the specified amount of seconds. This block is identical to the Think () for () Secs block, with the exception that this block gives a speech bubble, while the other gives a thought bubble. It is also similar to the Say () block, with the exception that the other block makes the sprite say something until it says something else.
As this block displays dialogue, the block can be used whenever a conversation takes place. Another common use is when unpredictable text (such as a player's score) must be shown - it is an easy alternative to stamping characters on the screen.
Some common uses:
- A conversation
say [Knock knock!] for (2) secs say [Who's there?] for (2) secs say [Who.] for (2) secs say [Who who?] for (2) secs say [I did not know that you speak owl!] for (5) secs
- A display for text
when I receive [display score v] say (join [Score: ](score)) for (3) secs
- Providing information
when green flag clicked say [Hello! In this game, try to guess what the answer to each question is.] for (5) secs
- Main article: List of Block Workarounds
This block can be replicated with the following code:
say [Hello!] wait (amount) secs say 
Say () for () Secs • Say () • Think () for () Secs • Think () • Switch Costume to () • Next Costume • Switch Backdrop to () Next Backdrop • Change Size by () • Set Size to ()% • Change () Effect by () • Set () Effect to () • Clear Graphic Effects • Show • Hide • Go to () Layer • Go () () Layers • Costume # • Backdrop Number • Size
|For the Stage|