(Redirected from Rotation Center)
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This article is a stub. It may be incomplete, unfinished, or have missing parts/sections. If the article can be expanded, please do so! There may be suggestions on its talk page. (April 2021) |
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This page's contents needs to be merged into Paint Editor, as per the discussion here. You can discuss this on the page's talk page. (November 2023) |

A sprite's costume center, also called the rotation center, is considered the center of the sprite for technical purposes. Each costume has its own center. By default, it is the center of the rectangle that bounds the sprite.
Use
The costume center is the point around which a sprite's current costume is centered. The X position and Y position blocks correspond to the location of the costume center.
When changing a sprite's direction and size, the center of rotation and scaling is the costume center.
Editing
In the Paint Editor, the costume center is represented by a crosshair in the center of the paint editor's canvas. If the costume's contents in the paint editor are being dragged, the crosshair will appear layered above the dragged contents, allowing the costume's center to be more easily changed.
Set Costume Center
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This article or section documents something not included in the current version of Scratch (3.0). It is only useful from a historical perspective. |
- Main article: Paint Editor (2.0)#Setting the Costume Center
In Scratch 2.0, there was a button in the Paint Editor which was used to move the costume center to any location without having to drag all the contents of the costume.