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This article or section documents something not included in the current version of Scratch (3.0). It is only useful from a historical perspective. |
Remote sensor connections was a feature that allowed other programs to connect to Scratch. This allowed Scratch to be extended to connect to devices, access the internet, or perform other functions not possible inside Scratch. For example, JoyTail allowed one to use a joystick with Scratch.
Enabling
This required Scratch 1.3.1 or higher.
- Right-click on the () Sensor Value block, found in the sensing category.
- Select the "Enable remote sensor connections" option.
Now Scratch is ready to send and receive data over the network.
How it Works
Remote Sensor connections turned Scratch into a local server at port 42001. Whenever either:
- A broadcast is sent
- A global variable is changed
It sends out a message to all connected programs with the relevant information.
Software
The following software used this feature to connect to Scratch:
- JoyTail — joysticks
Languages
The following programming languages can connect to Scratch:
- Flash Actionscript
- Python
- Objective-C (Mac or iPhone application)
- Processing (Java)
- Ruby
- A Scratch Modification
You can also implement the Remote Sensors Protocol yourself in any language that supports sockets.