The mouse y is the position of the mouse-pointer on the Y-axis (vertical) of the Stage. The value gets higher or lower depending on how far up on the Stage it is. It cannot be off the Stage; in the project editor, it caps at ±180. If the mouse moves out of the project frame, the value is set to 180.
This block can be used in conjunction with this value:
Some common uses for the Mouse Y value are below:
In a project, if something needs to be adjustable, then a slider can be used that can be controlled using the mouse.
The slider button (the sprite that will slide back and forth) should have these scripts:
when this sprite clicked repeat until <not<mouse down>> set [main value v] to (mouse y) go to x: (180) y: (main value) end
The X position can be any value, and the main value is the value that will be controlled by the slider.
- Moving vertically
- Finding the mouse's Y position
- Mousing over an area