The mouse y is the position of the mouse-pointer on the Y-axis (vertical) of the Stage. The value gets higher or lower depending on how far up on the Stage it is. It cannot be off the Stage; in the project editor, it caps at ±180. If the mouse moves out of the project frame, the value is set to 180.

Related Block

This block can be used in conjunction with this value:

Example Uses

Some common uses for the Mouse Y value are below:

  • Sliders

In a project, if something needs to be adjustable, then a slider can be used that can be controlled using the mouse.

The slider button (the sprite that will slide back and forth) should have these scripts:

when this sprite clicked
repeat until <not<mouse down>>
    set [main value v] to (mouse y)
    go to x: (180) y: (main value)

The X position can be any value, and the main value is the value that will be controlled by the slider.

  • Moving vertically
  • Finding the mouse's Y position
  • Mousing over an area

See Also

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