(Redirected from Making Scratch Close)
- This article or section documents an outdated version of Scratch (version 2.0). For this article in Scratch 1.4, see Making Scratch Crash (1.4).
| The subject of this article or section has changed dramatically and requires updating. Please keep in mind that some of the information or images may not be accurate or relevant to the current version of Scratch, the Scratch website, or the article subject. (January 2019)|
Specifically: Outdated by Scratch 3.0 release.
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One way of making Scratch crash is making a variable or list that will double itself, forcing the Scratch project to lag and then freeze or crash. These methods of making Scratch crash are almost guaranteed. The script needed is below:
when flag clicked set [variable v] to (. . .)::variables // Set this to anything that is not empty forever set [variable v] to (join (variable) (variable)) end
when flag clicked add (. . .) to [list v]::lists // Set this to anything that is not empty forever add (list) to [list v] end
when gf clicked create clone of [myself v] when I start as a clone forever create clone of [myself v] // This causes to make multiple clones at one time, causing the player to lag. end
Custom Block way:
when gf clicked block // For best results, run without screen refresh. define block block
|This article or section uses images made with Snap!, a Scratch Modification which allows script formatting. Differences include block multilining and zebra coloring.|
In the Scratch Modification BYOB / Snap!, a simple recursive block can be used to freeze the program: