- This article is about the block. For more information on the value this block reports, see Loudness (value).
To use this block, a microphone must be used, and so a message will appear on the screen, asking for permission to use the microphone. If you deny it, the block will report a loudness of 0 or -1. If you do not have a microphone, earbuds inserted into the microphone port work too.
This block can be displayed as a Stage monitor.
This block is more precise than the Loud? block; instead of simply reporting if a noise is loud or not, the Loudness block will report how loud the noise is. Therefore, when accuracy is needed with measuring noises' volume, this block is the better choice.
Some common uses for the Loudness block:
- Voice analyzers- users can make sprites react to a certain level of loudness.
wait until <key [space v] pressed?> if <(loudness) > (30)> then // when the loudness is over 30 this will activate the <loud> block say [You are a very loud and outgoing person. You like to speak up when there is the need.] for (5) secs else say [You are a timid person, but one to be wary of. There is more than meets the eye.] for (5) secs end
- Projects that detect changes in volume
- Depending on how loud a noise is, the greater response
forever turn cw (loudness) degrees
- Setting a microphone's size to a noise's loudness
forever set size to ((loudness) + (100))%