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It is possible to find how many costume numbers a sprite has in Scratch. This is a tutorial on how to find how much costumes a sprite has.

This can be used to debug sprites.

## Setup

One method is to use the following script:

```when gf clicked
switch costume to ((0) * (1)) // if one uses the join block with 0 and nothing, if a costume is called "0" it will not work
set [# of costumes v] to (costume [number v]) // it is a local variable
switch costume to (costume1 v) // Start costume.
```

Then, run the project and the variable should report how many costumes a sprite has.

This method works because the `switch costume to ( v)` block uses the formula:

```(((input) - (1)) - (([floor v] of (((input) - (1)) / (# costumes))) * (# costumes))) + (1)
```

to determine which Costume Number to select, which—with 0 as the input—evaluates to:

```(((0) - (1)) - (([floor v] of (((0) - (1)) / (# costumes))) * (# costumes))) + (1)
```
```((-1) - (([floor v] of ((-1) / (# costumes))) * (# costumes))) + (1)
```
```((-1) - ((-1) * (# costumes))) + (1)
```
```((-1) + (# costumes)) + (1)
```
```(# costumes)
```

One can also do:

```when green flag clicked
set [number v] to (0)
switch costume to (costume1 v)
next costume
repeat until <(costume [number v]) = (1)>
next costume
change [number v] by (1)
```

Even though the previous way is easier and faster, this also works.

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