| The subject of this article or section has changed dramatically and requires updating. Please keep in mind that some of the information or images may not be accurate or relevant to the current version of Scratch, the Scratch website, or the article subject. (April 2020)|
Specifically: Outdated by Scratch 3.0 release.
Scratch 2.0 has many hidden features dealing with clicking on a specific object or screen region while holding down the key, key, or key. Typically, these secrets are used to hide advanced features that would confuse a beginner who is new to Scratch.
- 1 Scratch Comments
- 2 File Menu (2.0)
- 3 Edit Menu (2.0)
- 4 Turbo Mode
- 5 Muting (2.0)
- 6 Lists
- 7 Block Arguments
- 8 Tool Buttons (2.0)
- 9 Costumes/Sprites
- 10 Paint Editor
- 11 Sound Editor
- 12 Scrolling
- 13 Rendering
- 14 See Also
Scratch Emojis are a feature which allow commenting emojis on a studio, project, or profile. Emojis cannot be used in project descriptions. Each emoji has a keyword associated with it that must be included for the emoji to appear.
File Menu (2.0)
The offline and online editor have slightly different hidden options when shift-clicking the "File" menu. In the online editor, the option Save Project Summary Appears. However, when shift-clicking in the offline editor, another option appears: "Import Experimental Extension".
Edit Menu (2.0)
|This article or section documents something not included in the current version of Scratch (3.0). It is only useful from a historical perspective.|
In the online editor, shift-clicking the Edit menu at the top of the program opens many options, including the Motor Blocks. The following contains all the options, including the normal ones:
- Small stage layout
- Turbo mode
- Sensor board blocks
- LEGO WeDo blocks
- Export translation strings:commands
- Export translation strings: UI
- Export help screen names
- Edit Block Colors
- MediaLib- media
- MediaLib- sprites
- MediaLib- check JSON file
Shift-clicking the green flag runs the project in turbo mode, which runs the project extremely fast, having minimal to no wait between blocks. This is useful for solving large mathematical operations or running a 3D engine smoothly.
Holding thekey ( key on macOS) and clicking the green flag runs the project with no sound. This is useful for quickly muting a project.
Pressing+ while editing a list item will create a new item before it. Pressing the key while editing a list item will move the cursor to the next item, and pressing + while will move the cursor to the previous item.
Pressing the argument will move the cursor to the next editable argument in a block, and pressing + while editing an argument will move the cursor to the previous editable argument.key while editing an
Tool Buttons (2.0)
The top bar of the Scratch program contains stamper, scissors, outward arrows, inward arrows, and question mark buttons. After being selected, they can be used to duplicate and delete sprites, blocks, comments, costumes, and sounds, grow and shrink sprites and costumes, or get help for a block or specific part of the program. However, after performing that operation, typically the tool must be selected to perform the task again. As an alternative to the repetitively selecting the tool, one can hold down thekey to use the tool multiple times without it exiting and requiring selection again.
When importing a new sprite, thekey can be held down to import multiple sprites. Clicking on a selected sprite will deselect it, and vice versa. The same is true when importing costumes.
The paint editor itself has multiple features using the key.
When using the "duplicate tool" (stamper) in the vector editor, holding down thekey while stamping allows one to continuously stamp the same object without the need to re-select it.
The Scratch 2.0 vector editor uses splines (control points) to store information on an image instead of a bitmap's array of pixels. When modifying these splines with the reshape tool, one can shift-click on a spline to disconnect that point from the object (split it at the location). Additionally, shift-clicking between two splines creates a new spline which has a smooth bend and curvature relative to the two adjacent splines.
When drawing a rectangle, holding down the shift key makes it a square, with each side the same length. When drawing an oval, holding down the shift key makes it a perfect circle. This feature can be useful for drawing exact, unifying shapes, and for demonstrative purposes in a mathematical tutorial project. Holding the shift key when drawing lines will also make them perfectly horizontal or vertical.
After selecting a shape (in vector) or an area of pixels (in bitmap), holding shift while rotating the shape will force the rotation to snap to angles that are multiples of 45 degrees. This is useful for rotating shapes at exactly those angle increments instead of having to manually line up the cursor to rotate to such angles.
The sound editor has two features using the key.
Cropping sounds can be accomplished more easily by highlighting the area you want to keep and deleting the rest of the file. When a sound section is highlighted, one can hit+ or + to keep the highlighted section and remove the rest of the sound, cropping it to the desired section.
Shift-clicking the effects menu and selecting "louder" or "softer" will change the volume at a smaller interval than by doing so without holding shift.
In the scripts area and other places with a scroll bar, holding down the key and scrolling down on the scroll wheel will scroll right, and holding down the shift key and scrolling up on the scroll wheel will scroll left.