(Redirected from Go to ())

"Go to" redirects here. For the block that makes a sprite go to a specific coordinate, see Go to X: () Y: () (block).
This article is about Motion Blocks. For Scratch 3.0's Looks Blocks, see Go to () (Looks block).
Go to ()
go to ( v)
Category Motion
Type Stack

The Go to () block is a Motion block and a Stack block. The block sets its sprite's X and Y position to that of the mouse-pointer, an arbitrary coordinate, or another sprite — in other words, it moves the sprite to a random position, the mouse-pointer, or another sprite.

Example Uses

The Go to X: () Y: () block does not simply move sprites to specific objects - the Go to () block, however, can move sprites to other sprites or the mouse-pointer.

Some common uses for the Go to () block:

forever
go to (mouse-pointer v)
  • A piece of clothing that must stay with the sprite that wears it
forever
go to (person v)
  • Preventing a sprite from moving
forever
go to (Sprite1 v)
  • Controlling a pencil with the mouse
forever
if <mouse down?> then
go to (mouse-pointer v)
pen down
else
pen up
  • Changing the position of objects on a hidden treasure game
when green flag clicked
go to (random position v)

Problems

If the block is used in a forever loop to make a sprite go to a moving sprite, the former will appear to lag behind the latter. This can be fixed by instead using the following script:

when green flag clicked // in moving sprite
forever
...
broadcast (message1 v) and wait
end
when I receive [message1 v] // in other sprite
go to (moving sprite v)

Workaround

Main article: List of Block Workarounds

With the sprite going to the mouse-pointer:

go to x: (mouse x) y: (mouse y)

With the sprite going to another sprite:

go to x: ([x position v] of (wanted sprite v)) y: ([y position v] of (wanted sprite v))

With the sprite going to a random position:

go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180))

See Also