|Delete This Clone|
The Delete This Clone block is a control block and a cap block. It deletes the clone it runs in. This block is the only way, besides clicking the Green Flag or Stop Sign, to delete clones. When a clone is created, you can use this block to delete it. (This will only delete the clone under the script starting with the "When I start as a clone" block.)
Clones are not often meant to last until the Green Flag or Stop Sign are pressed; this block will delete it.
- Delete a bullet after being shot
when [space v] key pressed create clone of [bullet v]
when I start as a clone point towards [mouse-pointer v] repeat until < <touching [edge v]?> or <touching [target v]?> > move (3) steps end delete this clone
- Removing sprites that have been found in a hide and seek game
when gf clicked set [sprites to find v] to (10) repeat (sprites to find) create clone of [Sprite1 v] end
when this sprite clicked say [You got me!] for (2) secs change [sprites to find v] by (-1) delete this clone
- Deleting all of the clones in a project for an event.
broadcast [delete clones v] ... when I receive [delete clones v] delete this clone