Create Clone of ()
create clone of (myself v)
Category Control
Type Stack
Introduced in 2.0

The Create Clone of () block is a control block and a stack block. It creates a clone of the sprite in the argument. It can also clone the sprite it is running in, creating clones of clones, recursively.

History

create clone:: control
The old block, "Create Clone"

In the Scratch Day 2011 pre-alpha, this block was called Create Clone, with no argument. As such, it could only create a clone of the sprite it ran in; not others. The advantage of an argument is that a single sprite, or the stage, can clone several different sprites upon an event. In other programming languages including Java, C++, C#, etc., there are objects and/or classes, similar to clones.

Example Uses

Cloning is often used when a sprite must make copies of itself. Below are some examples:

  • Unlimited bullets in a shooting game
when [space v] key pressed
create clone of (bullet v)
when I start as a clone
go to (player v)
point towards (mouse-pointer v)
repeat until < <touching (edge v)?> or <touching (target v)?> >
 move (3) steps
end
delete this clone
  • Creating several copies of a sprite to click
when gf clicked
set [sprites to find v] to [10]
repeat (sprites to find)
 create clone of (Sprite1 v)
end
when I start as a clone
wait until <<mouse down?> and <touching (mouse-pointer v)?>>
say [You got me!] for (2) seconds
hide
change [sprites to find v] by (-1)

See Also

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