(Redirected from Change X by ())
Change X by () | |
change x by () | |
Category | Motion |
Type | Stack |
Introduced in | 11Jun04 (0.x) |
Change X by () is a Motion block and a stack block. This block changes the X Position of the sprite that uses it by the number specified. The X axis ranges from -240 to 240, but sprites can be moved further.
Example Uses
- Often in games, the player controls a sprite and moves it around — the Change X by () block (and the Change Y by () block) are very common in this event.
when gf clicked forever if <key (left arrow v) pressed?> then change x by (-5) end if <key (right arrow v) pressed?> then change x by (5)
- This block can also be used to move a sprite which creates a sine wave (see Trigonometry) along the x axis. An example script of this situation is:
when gf clicked go to x (-240) y (([sin v] of (-240)) * (100))//240 is the leftmost position of the stage erase all//clears a previously drawn wave if it exists pen down//draws the first point of the wave repeat (480)//the width of the stage is 480 x coordinates pen up//so the movement to the next position is not interfered with an unintended, out-of-place line change x by (1)//the use of the block set y to (([sin v] of (x position)) * (100))//the result is multiplied by "100" to expand the amplitude for visual preference pen down//creates the mark
Workaround
- Main article: List of Block Workarounds
This block can be replicated with the following code:
set x to ((x position) + (. . .::grey))
go to x: ((x position) + (. . .::grey)) y: (y position)