(Redirected from Avoiding the Costume Size Limit)
Scratch imposes limits on both the maximum and minimum size of a sprite depending on the dimensions of its costume. For the default Scratch Cat, this is between 5 to 535 percent. For a single pixel, it is 100 to 54,000 percent. For a costume the size of the stage (480x360), it is 1 to 150 percent. This tutorial explains how to circumvent this limit.
|Warning:||Making sprites too large may use a lot of memory, causing Scratch to lag or even crash.|
To make a sprite larger than allowed, create a 1x1 costume after your original, then apply these scripts:
when gf clicked set [costume v] to (costume #) //this variable remembers the previous costume switch costume to [dot v] //this is the 1x1 costume which allows a large size set size to (...) //insert a large value switch costume to (costume) //the previous size remains when switching to the larger costume
Another way is to use a custom block:
define Super Big (LargeSize) set [costume v] to (costume #) //this remembers the costume number switch costume to [dot v] //The 1x1 dot set size to (LargeSize) switch costume to (costume)
This can be very useful for scrollers.
|Note:||To make a sprite smaller than allowed, simply do the reverse. Create a large sprite (480x360), then switch to the smaller one after changing the size.|