(Automated edit: added {{bad style}} (2 guidelines broken))
m (improved according to Scratch Wiki:Style Guide and removed template) (canned edit summary)
Line 1: Line 1:
{{Block
+
{{block
 
|name      = When I Start as a Clone
 
|name      = When I Start as a Clone
 
|image      = File:2.0 When I start as a clone.png
 
|image      = File:2.0 When I start as a clone.png
Line 13: Line 13:
 
==Example Uses==
 
==Example Uses==
 
[[Clone]]s are often meant to do an action when created, rather than waiting for a different [[Event Based Programming|event]]. They allow for multiple copies of a sprite without having to duplicate it and all its properties. When I Start as a Clone is the hat block of the scripts that will perform in the clone once it is created.  There can be multiple of this block in the same sprite; the clone will just run all of the scripts simultaneously. The script itself can be running on multiple clones at once. Some of such actions that this block can perform include:
 
[[Clone]]s are often meant to do an action when created, rather than waiting for a different [[Event Based Programming|event]]. They allow for multiple copies of a sprite without having to duplicate it and all its properties. When I Start as a Clone is the hat block of the scripts that will perform in the clone once it is created.  There can be multiple of this block in the same sprite; the clone will just run all of the scripts simultaneously. The script itself can be running on multiple clones at once. Some of such actions that this block can perform include:
*Position a clone randomly
+
* Position a clone randomly
 
<scratchblocks>
 
<scratchblocks>
 
when I start as a clone
 
when I start as a clone
Line 19: Line 19:
 
</scratchblocks>
 
</scratchblocks>
 
In reading this, when the clone is created, it will set its x and y position to any location on the stage.
 
In reading this, when the clone is created, it will set its x and y position to any location on the stage.
*Make a clone travel until colliding with another sprite
+
* Make a clone travel until colliding with another sprite
 
<scratchblocks>
 
<scratchblocks>
 
when I start as a clone
 
when I start as a clone
Line 28: Line 28:
  
 
==See Also==
 
==See Also==
*[[Create Clone of () (block)|Create Clone of ()]]
+
* [[Create Clone of () (block)|Create Clone of ()]]
*[[Delete This Clone (block)|Delete This Clone]]
+
* [[Delete This Clone (block)|Delete This Clone]]
*[[Cloning]]
+
* [[Cloning]]
*[[Using Clones for Particle Effects]]
+
* [[Using Clones for Particle Effects]]
*[[Advanced Clone Usage]]
+
* [[Advanced Clone Usage]]
 +
 
 
{{Control Blocks}}
 
{{Control Blocks}}
{{bad style
+
 
|no-capitalized-templates
 
|whitespace-ul
 
|date=June 2018
 
}}
 
 
[[Category:Control Blocks]] [[Category:Scratch 2.0]] [[Category:Cloning]]
 
[[Category:Control Blocks]] [[Category:Scratch 2.0]] [[Category:Cloning]]
 
[[de:Wenn ich als Klon entstehe (Block)]]
 
[[de:Wenn ich als Klon entstehe (Block)]]
 
[[ja:クローンされたとき (ブロック)]]
 
[[ja:クローンされたとき (ブロック)]]

Revision as of 05:37, 16 June 2018

When I Start as a Clone
2.0 When I start as a clone.png
Category Control
Type Hat
Introduced in 2.0

The When I Start as a Clone block is a control block and a Hat block. It was originally called Clone Startup, but was likely renamed to clear up confusion on what the block did. It activates in a clone when it gets created.

In Scratch 2.0, this is the only Hat block in the Control palette; all the others are in Events, Motor, or PicoBoard.

The original name of the block

Example Uses

Clones are often meant to do an action when created, rather than waiting for a different event. They allow for multiple copies of a sprite without having to duplicate it and all its properties. When I Start as a Clone is the hat block of the scripts that will perform in the clone once it is created. There can be multiple of this block in the same sprite; the clone will just run all of the scripts simultaneously. The script itself can be running on multiple clones at once. Some of such actions that this block can perform include:

  • Position a clone randomly
when I start as a clone
go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180))

In reading this, when the clone is created, it will set its x and y position to any location on the stage.

  • Make a clone travel until colliding with another sprite
when I start as a clone
repeat until <touching [sprite 2 v]?>
move (3) steps

In reading this, the clone will travel until It hits the specified sprite, in this case "sprite 2". This is useful in game where objects must be launched in attempt to collide with another sprite.

See Also