Revision as of 15:28, 19 June 2013 by Mathfreak231 (talk | contribs) (this one didn't have a disambig)


2.0 Volume.png
Category Sound
Type Reporter
Introduced in 1.2

The Volume block is a Sound block and a Reporter block. The block holds a sprite's or the Stage's volume. This block can be displayed as a Stage monitor.


Main article: List of Block Workarounds

This block can be simply replicated with the following code:

([volume v] of [sprite v])

where "sprite" is replaced by the sprite you are finding the volume of.

Example Uses

As this block holds how loud sounds, drums, and notes will be played, it is useful in music projects where they must sense how loud an instrument has been played.

Some common uses for the Volume block:

  • Volume controls
when this sprite clicked
repeat until <not <mouse down?>>
point towards [mouse-pointer v]
if <(direction) < [0]>
point in direction (0 v)
if <(direction) > [100]>
point in direction (100 v)
set volume to (direction)%
say (join (volume) [%])
say (join (volume) [%]) for (2) secs
  • Loops that must stop once the volume is at a certain amount
repeat until <(volume) = [0]>
change volume by (-10)
  • Sensing how loud something is being played
when gf clicked
say (volume)

See Also

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