This block can be simply replicated with the following code:
([volume v] of [sprite v])
where "sprite" is replaced by the sprite you are finding the volume of.
As this block holds how loud sounds, drums, and notes will be played, it is useful in music projects where they must sense how loud an instrument has been played.
Some common uses for the Volume block:
- Volume controls
- Loops that must stop once the volume is at a certain amount
- Sensing how loud something is being played