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{{about|the block|more information about the value this block reports|Volume (value)}}
 
{{block
 
{{block
 
| name      = Volume
 
| name      = Volume
| image      = File:Volume.png
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| image      = File:2.0 Volume.png
| imagewidth = 52
 
 
| category  = [[Sound Blocks|Sound]]
 
| category  = [[Sound Blocks|Sound]]
 
| type      = [[Reporter Block|Reporter]]
 
| type      = [[Reporter Block|Reporter]]
 +
| added      = 1.2
 
}}
 
}}
The '''Volume''' block is a [[Sound Blocks|Sound block]] and a [[Reporter Block|Reporter block]]. The block holds the Scratch [[Project|project's]] [[Volume (value)|volume]]. This block can be displayed as a [[Stage Monitor|Stage monitor]].
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The '''Volume''' [[Blocks|block]] is a [[Sound Blocks|Sound block]] and a [[Reporter Block|Reporter block]]. The block holds a [[Sprite|sprite's]] or the [[Stage|Stage's]] [[Volume (value)|volume]]. This block can be displayed as a [[Stage Monitor|Stage monitor]].
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==Example Uses==
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As this block holds how loud [[sound]]s, drums, and notes will be played, it is useful in music projects where they must sense how loud an instrument has been played.
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 +
Some common uses for the Volume block:
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* Volume controls
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<scratchblocks>when this sprite clicked
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repeat until <not <mouse down?>>
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point towards [mouse-pointer v]
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if <(direction) < [0]> then
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point in direction (0 v)
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else
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if <(direction) > [100]> then
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point in direction (100 v)
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else
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set volume to (direction)%
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end
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end
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say (join (volume) [%])
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end
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say (join (volume) [%]) for (2) secs</scratchblocks>
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* Loops that must stop once the volume is at a certain amount
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<scratchblocks>repeat until <(volume) = [0]>
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change volume by (-10)
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end</scratchblocks>
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* Sensing how loud something is being played
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<scratchblocks>when gf clicked
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forever
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say (volume)</scratchblocks>
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==Workaround==
 
==Workaround==
This block can be replicated with the following code:
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{{main|List of Block Workarounds}}
 +
This block can be simply replicated with the following code:
  
[[File:Volume block workaround.gif]]
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<scratchblocks>([volume v] of [sprite v])</scratchblocks>
==Example Uses==
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where "sprite" the name of the wanted sprite.
As this block holds how loud sounds, drums and notes will be played, it is useful in music projects where they must sense how loud an instrument has been played.
 
  
Some common uses for the '''Volume''' block:
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==See Also==
*Volume controls
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* [[Change Volume by () (block)|Change Volume by ()]]
*Loops that must stop once the volume is at a certain amount
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* [[Set Volume to () % (block)|Set Volume to () %]]
*Sensing how loud something is being played
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* [[Volume (value)]]
==See also==
 
*[[Change Volume by () (block)|Change Volume by ()]]
 
*[[Set Volume to ()% (block)|Set Volume to ()%]]
 
*[[Volume (value)]]
 
 
{{Sound Blocks}}
 
{{Sound Blocks}}
 
[[Category:Sound Blocks]]
 
[[Category:Sound Blocks]]
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[[de:Lautstärke (Klang Block)]]
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[[ja:音量 (音ブロック)]]
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[[ru:Громкость]][[hu:Hangerő (blokk)]]

Latest revision as of 20:08, 11 December 2018

This article is about the block. For more information about the value this block reports, see Volume (value).
Volume
2.0 Volume.png
Category Sound
Type Reporter
Introduced in 1.2

The Volume block is a Sound block and a Reporter block. The block holds a sprite's or the Stage's volume. This block can be displayed as a Stage monitor.

Example Uses

As this block holds how loud sounds, drums, and notes will be played, it is useful in music projects where they must sense how loud an instrument has been played.

Some common uses for the Volume block:

  • Volume controls
when this sprite clicked
repeat until <not <mouse down?>>
point towards [mouse-pointer v]
if <(direction) < [0]> then
point in direction (0 v)
else
if <(direction) > [100]> then
point in direction (100 v)
else
set volume to (direction)%
end
end
say (join (volume) [%])
end
say (join (volume) [%]) for (2) secs
  • Loops that must stop once the volume is at a certain amount
repeat until <(volume) = [0]>
change volume by (-10)
end
  • Sensing how loud something is being played
when gf clicked
forever
say (volume)

Workaround

Main article: List of Block Workarounds

This block can be simply replicated with the following code:

([volume v] of [sprite v])

where "sprite" the name of the wanted sprite.

See Also