I usually take a lot of pride in the projects I make; hard work and time goes into them. Well, admittedly some I have whipped up in a couple of hours, but if I can sail rather than swim, I'll choose sailing.
Watch the grass sway in the wind! This just uses basic trigonometry and the pen to simulate grass. There are sliders for the wind to be adjusted, but it also changes by itself. This can be added to any project quite easily by throwing the sprite into the backpack, bringing it in, and clicking the green flag. This was an idea that hit me in the face just randomly.
This project was inspired by one of my favorite childhood games, Guitar Hero. There are seven songs to choose from, and the notes come down the screen as the song plays; the end user is required to hit the corresponding keys on the keyboard when the notes pass over the buttons. Basically, you play to the beat of a song!
Boulder Tower Defense Remastered
If any part of my reputation precedes me, it's probably my skill at making tower defense games. I created the original Boulder Tower Defense when Scratch 2.0 was still young; it utilized cloning, something that is almost a necessity for a proper tower defense game without crazy workarounds. The remastered version reduces lag and utilizes a new underlying methodology for hit detection and reliability.
I became curious with the logic of basic pathfinding, so I found this article on Wikipedia. It had a simple tutorial, I followed it, and boom! I created this pathfinder in Scratch. The black squares act as walls, and by clicking two grid coordinates the quickest path is drawn connecting them. It is fairly versatile and can be adapted to a number of programming applications.
Coconut Mayhem is the second of my vector animations I created. It was done by duplicating a costume and tweaking it slightly. Basically, two guys fight with a coconut, but the ony guy ends up being psychic and destroying the other guy. Dope! Spoiler alert. The beach has always appealed to me, so that's the theme I chose for this.
Settlers of Inland
I am really proud of this work, not because it was some major programming feat or anything, but it was a collaboration, and I worked with a lot of great people and the project got featured on the front page! As your ship crashes on an island, the settlers must find resources to build a settlement of their own. New structures can be unlocked and you get to watch them build in real-time.
This is my only NFE project. You run around with a pistol shooting killer robots. Oh, and there is also an operable tank. It was inspired by the video game Mercenaries: Playground of Destruction and features music from it. The major difficulty came from Scratch being difficult when it comes to sprite going off the stage. This created problems with scrolling, but nonetheless the game is still enjoyable.
This is a paint editor I created. It began with Artist 1.0, then I majorly revamped everything in Artist 2.0. Artist 3.0 adds some extra advanced features, making it a very versatile paint editor for Scratch. It has a symmetry brush, spray paint, highlighters, crayons, built-in shapes, and other bizarre tools you won't find in your basic paint editor.
Run around as a ninja dodging projectiles left to right, shoot fire out of your hands, and hone your skills as the king of dodging. What more could you ask for? This game was inspired by my adoration of ancient Japanese culture. It is a quick-to-play game that can kill some time. Getting a gold medal is quite difficult, I don't even think I have gotten one!