An image of the timer on the project display.
The Timer is a tool in Scratch that will record how much time has passed sine the last time a project was opened or the timer was reset.
The two blocks related to the timer.
The timer is associated with two blocks, both found in the Sensing category:
- Reset Timer: Sets the timer's value to 0.0
- Timer: Reports the timer's current value
How it works
The timer works in the following ways:
- Continuously counts upwards in tenths of a second
- Cannot be paused or stopped
- Shows seconds, not minutes or more - even when the current value is longer than sixty seconds
- Resets only with a project opening or by execution of the Reset Timer block
- Continues even when its project stops running
The timer is commonly used in projects that require a clock of some sort, such as racing projects (some users prefer a Variable, however). Other uses include: