|| Please expand this article or section. You can help by adding more information if you are an editor. More information might be found in a section of the talk page. (August 2018)
| Warning: ||Loud music can damage hearing. Do not use loud music in projects.|
A sound on/off button may be useful when making a game that has music or sound that can be muted or stopped.
To make a sound on/off button, one will need a sprite in the form of a switch. The switch must provide two costumes, one to represent when sound is on, and the other to represent when sound is off.
when gf clicked
switch costume to [sound-on v]
when this sprite clicked
if <(costume #) = > then //assuming the second costume is "off" and the first "on"
set volume to (0)% //if now off, turn off the volume
set volume to (100)% //if now on, turn on the volume
This script can be modified to allow the volume to be changed.
| Note: ||When using this script, the sound will still play, just be silent. Due to this, the sound will not continue to where it was when it was stopped. Making a script to do this is extremely difficult, and has been suggested to have a block added for it multiple times.|
- ↑ topic:76378
- ↑ topic:74670
- ↑ topic:262977