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The '''Show Monitor ()''' [[Blocks|block]] was a [[Data Blocks|Data block]] and a [[Stack Block|Stack block]]. The block showed the specified [[Variable|variable's]] or list's [[Stage Monitor|Stage monitor]]. Both variables and [[list]]s showed in this block, but the variables were always shown first, and each group was sorted by creation time.
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The '''Show Monitor ()''' [[Blocks|block]] was a [[Data Blocks|Data block]] and a [[Stack Block|Stack block]]. The block showed the specified [[Variable]]'s or list's [[Stage Monitor|Stage monitor]]. Both variables and [[list]]s showed in this block, but the variables were always shown first, and each group was sorted by creation time.
  
 
This block was planned to replace [[Show Variable () (block)|Show Variable ()]] with the release of [[Scratch 2.0]], as it could show lists as well. It was later separated into a block for variables, and a block for lists.
 
This block was planned to replace [[Show Variable () (block)|Show Variable ()]] with the release of [[Scratch 2.0]], as it could show lists as well. It was later separated into a block for variables, and a block for lists.

Revision as of 07:36, 8 March 2019

Archive.png This article or section documents something not included in the current version of Scratch (3.0). It is only useful from a historical perspective.
Show Monitor ()
Show monitor.png
Category Data
Type Stack
Introduced in 2.0 alpha
Removed in 2.0 beta

The Show Monitor () block was a Data block and a Stack block. The block showed the specified Variable's or list's Stage monitor. Both variables and lists showed in this block, but the variables were always shown first, and each group was sorted by creation time.

This block was planned to replace Show Variable () with the release of Scratch 2.0, as it could show lists as well. It was later separated into a block for variables, and a block for lists.

Example Uses

In projects that use variables' stage monitors to display things, the displays may have to hide and show at times — with the Hide Monitor () block, this could be done.

Some popular uses could have been:

  • Displaying statistics at the end of a game
  • Toggle sliders in a simulation
  • Displaying save/load codes
  • Showing a console

See Also