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{{block
 
{{block
 
| name      = Point in Direction ()
 
| name      = Point in Direction ()
| image      = File:2.0 Point in Direction ().png
+
| image      = point in direction ()
 
| category  = [[Motion Blocks|Motion]]
 
| category  = [[Motion Blocks|Motion]]
 
| type      = [[Stack Block|Stack]]
 
| type      = [[Stack Block|Stack]]
 
| default    = 90
 
| default    = 90
 +
| sb        = yes
 
}}
 
}}
 
The '''Point in Direction ()''' [[Blocks|block]] is a [[Motion Blocks|Motion block]] and a [[Stack Block|Stack block]]. The block points its [[sprite]] in the specified [[Direction (value)|direction]]; this rotates the sprite.
 
The '''Point in Direction ()''' [[Blocks|block]] is a [[Motion Blocks|Motion block]] and a [[Stack Block|Stack block]]. The block points its [[sprite]] in the specified [[Direction (value)|direction]]; this rotates the sprite.

Latest revision as of 01:50, 4 July 2019

Point in Direction ()
point in direction ()
Category Motion
Type Stack

The Point in Direction () block is a Motion block and a Stack block. The block points its sprite in the specified direction; this rotates the sprite.

The blocks use the 360 degrees in a circle. The Default Value is 90 and can be replaced by any Number (360+x displays the same than 0+x).

There has been some confusion involving the number system due to the fact that 0 is straight up, rather than off to the right (the default direction) or off to the left (as in a protractor), and that it uses a -180 to 180 circle rather than a normal 360 degree circle. Despite complaints,[1] no changes have been made.

Direction dependent of value

Example Uses

If a sprite must be turned and its direction is not known, this block can be used.

Some common uses for the Point in Direction () block:

  • Flipping a sprite
when I receive [Flip v]
point in direction ((direction) + (180))
  • Choosing where a cannon points
point in direction (answer)
  • Pointing vehicles towards a destination
point in direction (wanted destination)

Workaround

Main article: List of Block Workarounds

The block can be replicated with the following code:

turn right ((wanted direction) - (direction)) degrees

See Also

References

  1. https://scratch.mit.edu/discuss/topic/9700/