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{{stub|date=August 2016}}{{unreleased}}
{{outdated|date=August 2020|A bunch of things have changed, see [https://www.media.mit.edu/projects/microworlds/overview/ this article]}}
{{stub|date=August 2016}}
[[File:2016 Microworlds.png|thumb|A mockup of a microworld project.]]
[[File:2016 Microworlds.png|thumb|A mockup of a microworld project.]]

Latest revision as of 00:59, 1 September 2020

The subject of this article or section has changed dramatically and requires updating. Please keep in mind that some of the information or images may not be accurate or relevant to the current version of Scratch, the Scratch website, or the article subject. (August 2020)
Specifically: A bunch of things have changed, see this article
Document stub.png This article is a stub. It may be incomplete, unfinished, or have missing parts/sections. If the article can be expanded, please do so! There may be suggestions on its talk page. (August 2016)
Clock.png This article or section contains information about a feature from a future version of Scratch that is unreleased and is subject to change. Please cite any additional info in order to prevent speculation.
A mockup of a microworld project.

At the 2016 Scratch Conference, the Scratch Team announced plans for a project named microworlds. The name "microworld" comes from combining "micro" and "world", which symbolizes a world that teaches powerful ideas, yet having a limited scope. Interest-based microworlds are microworlds aimed at a specific interest or goal, like animation.

A Scratch microworld has a limited palette of blocks, to reduce the number of blocks a Scratcher has to dig through.

In August 2017, Scratch Team members ceebee and speakvisually presented implementation of Microworlds at Scratch2017BUD, the international Scratch conference in Budapest, Hungary.

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