m (More.)
m (Clarification.)
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
[[File:2016 Microworlds.png|thumb|A mockup of a microword project.]]
+
[[File:2016 Microworlds.png|thumb|A mockup of a microworld project.]]
  
At the 2016 [[What is the Scratch Conference?|Scratch Conference]], the [[Scratch Team]] announced plans for a project named '''microwords'''. A microworld is a [[Scratch]] coding environment with a limited [[palette]] of [[blocks]]. Microworlds are aimed to reduce the amount of blocks a [[Scratcher]] has to dig through, while keeping blocks relevant to a specific interest or goal, like animation. The name "microworld" comes from combining "micro" and "world", which symbolizes a world that teaches powerful ideas, yet having a limited scope.
+
At the 2016 [[What is the Scratch Conference?|Scratch Conference]], the [[Scratch Team]] announced plans for a project named '''microworlds'''. The name "microworld" comes from combining "micro" and "world", which symbolizes a world that teaches powerful ideas, yet having a limited scope. Interest-based microworlds are microworlds aimed at a specific interest or goal, like animation.
 +
 
 +
A Scratch microworld has a limited palette of blocks, to reduce the number of blocks a Scratcher has to dig through.

Revision as of 02:25, 9 August 2016

Document stub.png This article is a stub. It may be incomplete, unfinished, or have missing parts/sections. If the article can be expanded, please do so! There may be suggestions on its talk page. (Date?)
A mockup of a microworld project.

At the 2016 Scratch Conference, the Scratch Team announced plans for a project named microworlds. The name "microworld" comes from combining "micro" and "world", which symbolizes a world that teaches powerful ideas, yet having a limited scope. Interest-based microworlds are microworlds aimed at a specific interest or goal, like animation.

A Scratch microworld has a limited palette of blocks, to reduce the number of blocks a Scratcher has to dig through.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.