m (Worded some sentences a little bit better, but this still needs a lot of work.)
(Holding Script)
Line 4: Line 4:
 
== What To Do ==
 
== What To Do ==
 
===Holding Script===
 
===Holding Script===
This is the holding allowed [[script]], which you want to avoid:
+
This is the [[script]] which will allow holding, which you want to avoid:
 
<scratchblocks>
 
<scratchblocks>
 
when flag clicked
 
when flag clicked
 
forever
 
forever
if <key [...] pressed?>
+
if <key [... v] pressed?>
 
next backdrop
 
next backdrop
 
end
 
end
Line 14: Line 14:
 
</scratchblocks>
 
</scratchblocks>
 
If you use this one, you might go forward more than one backdrop before you release the key.  
 
If you use this one, you might go forward more than one backdrop before you release the key.  
But you can also use this one:
+
You can also use this one:
 
<scratchblocks>
 
<scratchblocks>
when key [...] pressed
+
when key [... v] pressed
 
next backdrop
 
next backdrop
 
</scratchblocks>
 
</scratchblocks>
 
+
That will make it a little better because there will be a tiny pause after a [[Hat Block|hat block]], although holding ''will'' still work. This is why you do not want to use it in a [[platformer]].
That will make it better because there will be a tiny pause after a heading block.
 
<scratchblocks>
 
when key [...] pressed
 
</scratchblocks>
 
(That's also why you don't want to use it in a platformer)
 
  
 
===Non-Holding Script===
 
===Non-Holding Script===

Revision as of 16:07, 21 February 2016

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Without much work, when you hold a button, it can do things the button was set to do for a repeated amount of times. However, if you want to make the button be not held, but only pressed once at a time, you can use the scripting in this tutorial.

What To Do

Holding Script

This is the script which will allow holding, which you want to avoid:

when flag clicked
forever
if <key [... v] pressed?>
next backdrop
end
end

If you use this one, you might go forward more than one backdrop before you release the key. You can also use this one:

when key [... v] pressed
next backdrop

That will make it a little better because there will be a tiny pause after a hat block, although holding will still work. This is why you do not want to use it in a platformer.

Non-Holding Script

This is the non-holding-allowed script, which you will want to use.

when flag clicked
forever
wait until <key [...] pressed>
next backdrop
wait until <not <key [...] pressed?>>
end

This will make it begin to sense the next key action after the key is released, which means you press the key and the backdrop will switch, then you need to release it and press it again to switch to next backdrop. You can also change the order to:

when flag clicked
forever
wait until <key [...] pressed?>
wait until <not <key [...] pressed?>>
next backdrop


If you use this code, you have to press the key, and the backdrop will not change until you release it.

Uses

A key tapping sensor could be useful for many things, such as announcement projects, or projects with only words. It's often important in these projects, that users don't skip through the information quickly, so this script could be useful. If one wants to create a platformer, the first code could be used to to create nice, smooth controls.