(No need to do ::reporter, just use parenthesis. Also, made the "!" in Snap! in italics.)
 
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{{Block
+
{{block
 
|name = () * ()
 
|name = () * ()
|image = File:2.0 ()_*_().png
+
|image = (() * ())
|imagewidth = 46px
 
 
|category = [[Operators Blocks|Operators]]
 
|category = [[Operators Blocks|Operators]]
 
|type = [[Reporter Block|Reporter]]
 
|type = [[Reporter Block|Reporter]]
 
|defaults = Blank insert; blank insert
 
|defaults = Blank insert; blank insert
 +
|sb=yes
 
}}
 
}}
The '''() * ()''' [[block]] is an [[Operators Blocks|Operators block]] and a [[Reporter Block|Reporter block]]. The block multiplies the two values and reports the result.
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The '''() * ()''' [[Blocks|block]] is an [[Operators Block]] and a [[Reporter Block]]. The block multiplies the two values and reports the result. In [[Snap!|Snap''!'']], it will be shown as () × ().
  
 
The numbers can be typed directly into the block, or Reporter blocks can be used instead.
 
The numbers can be typed directly into the block, or Reporter blocks can be used instead.
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==Example Uses==
 
==Example Uses==
{{Expand}}
+
In many [[project]]s, numbers must be multiplied; this block will do the job.
In many [[projects]], numbers must be multiplied; this block will do the job.
 
  
 
Some common uses for the () * () block:
 
Some common uses for the () * () block:
*Scripts in calculator simulations
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* Scripts in calculator simulations
*Multiplying lists of numbers
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<scratchblocks>
*Math formulas
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set [result v] to ((a) * (b))
 +
</scratchblocks>
 +
* Multiplying lists of numbers
 +
<scratchblocks>
 +
set [result v] to (1)
 +
set [item v] to (1)
 +
repeat (length of [numbers v])
 +
set [result v] to ((result) *  (item (item) of [numbers v]))
 +
change [item v] by (1)
 +
end
 +
</scratchblocks>
 +
* Math formulas
 +
<scratchblocks>
 +
([sqrt v] of ((((y1) - (y2)) * ((y1) - (y2))) + (((x1) - (x2)) * ((x1) - (x2))))) //Pythagorean Theorem
 +
</scratchblocks>
 +
* Score multipliers
 +
<scratchblocks>
 +
set [score v] to ((score) * (2))
 +
</scratchblocks>
 +
* [[Velocity]]
 +
<scratchblocks>
 +
when gf clicked
 +
set [velocity v] to [0]
 +
forever
 +
if <key [space v] pressed?> then
 +
change [velocity v] by (2)
 +
set [velocity v] to ((velocity) * (0.87)) //simulates friction slowdown
 +
</scratchblocks>
 +
* [[Three-Dimensional Projects|3D]] Projects
  
 
==Scientific Notation== <!-- Can anyone reproduce/confirm this? -->
 
==Scientific Notation== <!-- Can anyone reproduce/confirm this? -->
In [[Scratch 1.4]] and previous versions, it sometimes converts very large numbers into scientific notation to save space. Scientific notation is simply the number in the form a*10<sup>b</sup>. These can be converted to a normal number by performing any mathematical function on it, such as adding. So if a variable named "number" has a value of 3*10<sup>3</sup> and you want to display it as a normal number, you can change it by:
+
In [[Scratch 1.4]] and previous versions, it sometimes converts very large numbers into scientific notation to save space. Scientific notation is simply the number in the form a*10<sup>b</sup>. These can be converted to a normal number by performing any mathematical function on it, such as adding. So if a [[variable]] named "number" has a value of 3*10<sup>3</sup> and you want to display it as a normal number, you can change it by:
 
<scratchblocks>((number) + (0))</scratchblocks>
 
<scratchblocks>((number) + (0))</scratchblocks>
 
It will then report "3000".
 
It will then report "3000".
  
 
==Workaround==
 
==Workaround==
{{Main|List of Block Workarounds}}
+
{{main|List of Block Workarounds}}
  
 
With natural numbers, this block can be replicated with the following code, assuming a is the first number and b is the second number:
 
With natural numbers, this block can be replicated with the following code, assuming a is the first number and b is the second number:
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<scratchblocks>
 
<scratchblocks>
delete (all v) of [num1 numbers v] //setup
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delete all of [num1 numbers v] //setup
delete (all v) of [num2 numbers v]
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delete all of [num2 numbers v]
delete (all v) of [product digits v]
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delete all of [product digits v]
 
set [product v] to [0]
 
set [product v] to [0]
 
set [dec pos 1 v] to [0]
 
set [dec pos 1 v] to [0]
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==See Also==
 
==See Also==
  
*[[() + () (block)|() + ()]]
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* [[() + () (block)|() + ()]]
*[[() - () (block)|() - ()]]
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* [[() - () (block)|() - ()]]
*[[() divided by () (block)|() / ()]]
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* [[() / () (block)|() / ()]]
 
{{Operators Blocks}}
 
{{Operators Blocks}}
 +
 
[[Category:Operators Blocks]]
 
[[Category:Operators Blocks]]
 
[[de:()*() (Block)]]
 
[[de:()*() (Block)]]
 +
[[id:() * () (balok)]]
 +
[[ja:() * () (ブロック)]]
 +
[[zh:Zho:() 乘 ()(积木)]][[ru:() * () (блок)]]

Latest revision as of 01:32, 28 May 2021

() * ()
(() * ())
Category Operators
Type Reporter

The () * () block is an Operators Block and a Reporter Block. The block multiplies the two values and reports the result. In Snap!, it will be shown as () × ().

The numbers can be typed directly into the block, or Reporter blocks can be used instead.

This block can be stacked inside itself - this can be used to fit more numbers in or calculate exponents.

Example Uses

In many projects, numbers must be multiplied; this block will do the job.

Some common uses for the () * () block:

  • Scripts in calculator simulations
set [result v] to ((a) * (b))
  • Multiplying lists of numbers
set [result v] to (1)
set [item v] to (1)
repeat (length of [numbers v])
set [result v] to ((result) *  (item (item) of [numbers v]))
change [item v] by (1)
end
  • Math formulas
([sqrt v] of ((((y1) - (y2)) * ((y1) - (y2))) + (((x1) - (x2)) * ((x1) - (x2))))) //Pythagorean Theorem
  • Score multipliers
set [score v] to ((score) * (2))
when gf clicked
set [velocity v] to [0]
forever
if <key [space v] pressed?> then
change [velocity v] by (2)
set [velocity v] to ((velocity) * (0.87)) //simulates friction slowdown
  • 3D Projects

Scientific Notation

In Scratch 1.4 and previous versions, it sometimes converts very large numbers into scientific notation to save space. Scientific notation is simply the number in the form a*10b. These can be converted to a normal number by performing any mathematical function on it, such as adding. So if a variable named "number" has a value of 3*103 and you want to display it as a normal number, you can change it by:

((number) + (0))

It will then report "3000".

Workaround

Main article: List of Block Workarounds


With natural numbers, this block can be replicated with the following code, assuming a is the first number and b is the second number:

set [product v] to [0]
repeat (b)
change [product v] by (a)

The following code works for all cases (with the conditional). It divides by the reciprocal, the equivalent of multiplying.

if <(b) = (0)> then
set [product v] to [0]
else
set [product v] to ((a) / ((1) / (b)))
end

The following code accepts negative numbers with decimals:

delete all of [num1 numbers v] //setup
delete all of [num2 numbers v]
delete all of [product digits v]
set [product v] to [0]
set [dec pos 1 v] to [0]
set [dec pos 2 v] to [0]
ask [num1] and wait
if <(answer) < [0]> then
set [count v] to [1]
set [no 1 negative v] to [y]
else
set [count v] to [0]
set [no 1 negative v] to [n]
end
repeat (length of (answer))
change [count v] by (1)
if <not <(letter (count) of (answer)) = [.]>> then
add (letter (count) of (answer)) to [num1 numbers v]
else
set [dec pos 1 v] to ((length of (answer)) - (count))
end
end
ask [num2] and wait
if <(answer) < [0]> then
set [count v] to [1]
set [no 2 negative v] to [y]
else
set [count v] to [0]
set [no 2 negative v] to [n]
end
repeat (length of (answer))
change [count v] by (1)
if <not <(letter (count) of (answer)) = [.]>> then
add (letter (count) of (answer)) to [num2 numbers v]
else
set [dec pos 2 v] to ((length of (answer)) - (count))
end
end
set [num1 v] to (num1 numbers)
set [num2 v] to (num2 numbers)
repeat (num1) //start
change [product v] by (num2)
end
set [decimal position v] to ((dec pos 1) + (dec pos 2))
set [count v] to [0]
repeat (length of (product))
change [count v] by (1)
add (letter (count) of (product)) to [product digits v]
end
if <not <(decimal position) = [0]>> then
insert [.] at ((length of [product digits v]) - ((decimal position) - (1))) of [product digits v]
end
if <<<(no 1 negative) = [y]> or <(no 2 negative) = [y]>> and <not <<(no 1 negative) = [y]> and <(no 2 negative) = [y]>>>> then
insert [-] at (1 v) of [product digits v]
end
set [product v] to (product digits)

See Also

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